OnClientRestore
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This event is triggered when the local player restores the game screen from a previously minimized state.
Parameters
bool clearedRenderTargets
- clearedRenderTargets: A bool specifying whether all script created render targets have been cleared as part of the restore process. Generally, restoring in full screen mode will clear all render targets.
Example
This example shows how to cope with life's little upsets
function handleRestore(clearedRenderTargets) if clearedRenderTargets then -- Do any work here to restore render target contents as required end end addEventHandler("onClientRestore",getLocalPlayer(),handleRestore)
See Also
Other client events
- onClientChatMessage
- onClientConsole
- onClientDebugMessage
- onClientExplosion
- onClientFileDownloadComplete
- onClientHUDRender
- onClientMinimize
- onClientMTAFocusChange
- onClientPedsProcessed
- onClientPlayerNetworkStatus
- onClientPreRender
- onClientRender
- onClientRestore
- onClientTransferBoxProgressChange
- onClientTransferBoxVisibilityChange
- onClientWorldSound
Client event functions
- triggerLatentServerEvent
- triggerServerEvent
- Shared
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled