OnPedDamage: Difference between revisions

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{{Server event}}
{{Server event}}
{{Needs Checking|There might be more parameters to this event, and the cancel effect hasn't been tested.}}
{{Needs Checking|Event is not triggered. There might be more parameters to this event. The cancel effect hasn't been tested.}}
This event is triggered when a ped is damaged. For player damage, use [[onPlayerDamage]] instead.
This event is triggered when a ped is damaged. For player damage, use [[onPlayerDamage]] instead.



Revision as of 15:00, 20 August 2021

Dialog-information.png This article needs checking.

Reason(s): Event is not triggered. There might be more parameters to this event. The cancel effect hasn't been tested.

This event is triggered when a ped is damaged. For player damage, use onPlayerDamage instead.

Parameters

float loss
  • loss: an int representing the percentage of health the ped lost.

Source

The source of this event is the ped that got damaged.

Cancel Effect

Canceling this event has no effect. Cancel the client-side event onClientPedDamage instead.

Example

This example outputs a message to the console when a specific ped is damaged.

local ped1 = createPed(112, 0, 0, 0) -- create our ped

function pedDamaged(loss)
    outputConsole("ped1 damaged! loss: " .. tostring(loss))
end

addEventHandler("onPedDamage", ped1, pedDamaged) -- triggered only when ped1 gets damaged

See Also

Ped events


Event functions