OnPedVehicleEnter: Difference between revisions
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Fernando187 (talk | contribs) (Remove obsolete Requirements section) |
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__NOTOC__ | __NOTOC__ | ||
{{Server event}} | {{Server event}} | ||
{{Added feature/item | {{Added feature/item|1.5.9|1.5.8|20740|This event is triggered when a [[ped]] enters a [[vehicle]].}} | ||
==Parameters== | ==Parameters== | ||
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addEventHandler ("onPedVehicleEnter", root, sendMessage) | addEventHandler ("onPedVehicleEnter", root, sendMessage) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{See also/Server event|Ped events}} | {{See also/Server event|Ped events}} |
Latest revision as of 17:23, 7 November 2024
This event is triggered when a ped enters a vehicle.
Parameters
vehicle theVehicle, int seat, ped jacked
- theVehicle: A vehicle element representing the vehicle that was entered.
- seat: An int representing the seat in which the ped is entering.
- jacked: A player or ped element representing who has been jacked.
Source
The source of this event is the ped that entered the vehicle.
Example
Sending a message to every player when ped has entered to a vehicle:
function sendMessage (theVehicle, seat) local vehicleName = getVehicleName (theVehicle) -- Get name of the vehicle if seat == 0 then -- if the ped is a driver outputChatBox ("Ped is now a driver of "..vehicleName, root) else -- if not outputChatBox ("Ped has entered to "..vehicleName, root) end end addEventHandler ("onPedVehicleEnter", root, sendMessage)
See Also
Ped events
Event functions
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled