OnPedVehicleEnter: Difference between revisions

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__NOTOC__  
__NOTOC__  
{{Server event}}
{{Server event}}
{{Added feature/item|3.0159|1.5.9|1.5.8|20740|This event is triggered when a [[ped]] enters a [[vehicle]].}}
{{Added feature/item|1.5.9|1.5.8|20740|This event is triggered when a [[ped]] enters a [[vehicle]].}}


==Parameters==  
==Parameters==  
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addEventHandler ("onPedVehicleEnter", root, sendMessage)
addEventHandler ("onPedVehicleEnter", root, sendMessage)
</syntaxhighlight>
</syntaxhighlight>
==Requirements==
{{Requirements|1.5.8-9.20740|n/a|}}


{{See also/Server event|Ped events}}
{{See also/Server event|Ped events}}

Latest revision as of 17:23, 7 November 2024

This event is triggered when a ped enters a vehicle.

Parameters

vehicle theVehicle, int seat, ped jacked
  • theVehicle: A vehicle element representing the vehicle that was entered.
  • seat: An int representing the seat in which the ped is entering.
  • jacked: A player or ped element representing who has been jacked.

Source

The source of this event is the ped that entered the vehicle.

Example

Sending a message to every player when ped has entered to a vehicle:

function sendMessage (theVehicle, seat)
   local vehicleName = getVehicleName (theVehicle) -- Get name of the vehicle
   if seat == 0 then -- if the ped is a driver
      outputChatBox ("Ped is now a driver of "..vehicleName, root)
   else -- if not
      outputChatBox ("Ped has entered to "..vehicleName, root)
   end
end

addEventHandler ("onPedVehicleEnter", root, sendMessage)

See Also

Ped events


Event functions