OnPedVehicleEnter: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
__NOTOC__ | __NOTOC__ | ||
{{Server event}} | {{Server event}} | ||
{{Added feature/item | {{Added feature/item|1.5.9|1.5.8|20740|This event is triggered when a [[ped]] enters a [[vehicle]].}} | ||
==Parameters== | ==Parameters== |
Revision as of 21:20, 23 September 2021
This event is triggered when a ped enters a vehicle.
Parameters
vehicle theVehicle, int seat, ped jacked
- theVehicle: A vehicle element representing the vehicle that was entered.
- seat: An int representing the seat in which the ped is entering.
- jacked: A player or ped element representing who has been jacked.
Source
The source of this event is the ped that entered the vehicle.
Example
Sending a message to every player when ped has entered to a vehicle:
function sendMessage (theVehicle, seat) local vehicleName = getVehicleName (theVehicle) -- Get name of the vehicle if seat == 0 then -- if the ped is a driver outputChatBox ("Ped is now a driver of "..vehicleName, root) else -- if not outputChatBox ("Ped has entered to "..vehicleName, root) end end addEventHandler ("onPedVehicleEnter", root, sendMessage)
Requirements
This template will be deleted.
See Also
Ped events
Event functions
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled