OnPedVehicleEnter: Difference between revisions
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Zangomangu (talk | contribs) (Created page with "__NOTOC__ {{Server event}} {{New feature/item|3.0160|1.5.8|20740|This event is triggered when a ped enters a vehicle.}} ==Parameters== <syntaxhighlight lang="lua"> vehicle...") |
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==Example== | ==Example== | ||
{{Needs Example}} | {{Needs Example}} | ||
<section name="Server" class="server" show="true"> | |||
Sending a message to every player when ped has entered to a vehicle | |||
<syntaxhighlight lang="lua"> | |||
function sendMessage() | |||
for _, player in pairs(getElementsByType("player")) do | |||
outputChatBox("Ped has entered to a vehicle", player) | |||
end | |||
end | |||
addEventHandler("onPedVehicleEnter", root, sendMessage) | |||
</syntaxhighlight> | |||
</section> | |||
{{See also/Server event|Ped events}} | {{See also/Server event|Ped events}} |
Revision as of 10:53, 29 January 2021
This event is triggered when a ped enters a vehicle.
Parameters
vehicle theVehicle, int seat, ped jacked
- theVehicle: a vehicle element representing the vehicle that was entered.
- seat: an int representing the seat in which the ped is entering.
- jacked: a player or ped element representing who has been jacked.
Source
The source of this event is the ped that entered the vehicle.
Example
Script Example Missing Event OnPedVehicleEnter needs a script example, help out by writing one. | |
Before submitting check out Editing Guidelines Script Examples. |
Click to collapse [-]
ServerSending a message to every player when ped has entered to a vehicle
function sendMessage() for _, player in pairs(getElementsByType("player")) do outputChatBox("Ped has entered to a vehicle", player) end end addEventHandler("onPedVehicleEnter", root, sendMessage)
See Also
Ped events
Event functions
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled