OnPedWasted: Difference between revisions
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*'''totalAmmo''': an | *'''totalAmmo''': an [[int]] representing the total ammo the victim had when he died. | ||
*'''killer''': an [[element]] representing the player or vehicle who was the killer. If there was no killer this is ''false''. | *'''killer''': an [[element]] representing the player or vehicle who was the killer. If there was no killer this is ''false''. | ||
*'''killerWeapon''': an | *'''killerWeapon''': an [[int]] representing the [[Weapons|killer weapon]] or the [[Damage Types|damage types]]. | ||
*'''bodypart''': an | *'''bodypart''': an [[int]] representing the bodypart ID the victim was hit on when he died. | ||
{{BodyParts}} | {{BodyParts}} | ||
*'''stealth''': boolean | *'''stealth''': a [[boolean]] representing whether or not this was a stealth kill. | ||
==Source== | ==Source== |
Revision as of 21:56, 2 April 2018
This event is triggered when a ped is killed or dies. It is not triggered for players.
Parameters
int totalAmmo, element killer, int killerWeapon, int bodypart, bool stealth
- totalAmmo: an int representing the total ammo the victim had when he died.
- killer: an element representing the player or vehicle who was the killer. If there was no killer this is false.
- killerWeapon: an int representing the killer weapon or the damage types.
- bodypart: an int representing the bodypart ID the victim was hit on when he died.
- 3: Torso
- 4: Ass
- 5: Left Arm
- 6: Right Arm
- 7: Left Leg
- 8: Right Leg
- 9: Head
- stealth: a boolean representing whether or not this was a stealth kill.
Source
The source of this event is the ped that died or got killed.
Example
This example outputs to the console that the ped is now dead.
ped1 = createPed(112, 0, 0, 0) --Create our Ped function died() outputConsole("Your Ped is dead now!") end addEventHandler("onPedWasted", ped1, died) --Add the Event when ped1 dies
See Also