OnVehicleExit: Difference between revisions

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__NOTOC__
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{{Server event}}
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This event is triggered when a player or ped leaves a vehicle.
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==Parameters==
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<syntaxhighlight lang="lua">
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ped thePed, int seat, ped jacker, bool forcedByScript
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</syntaxhighlight>
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*'''thePed''': a [[player]] or [[ped]] element who exited the [[vehicle]].
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*'''seat''': an [[int]] representing the seat in which the ped exited from.
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*'''jacker''': a [[player]] or [[ped]] element who jacked the driver.
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{{New feature/item|3.0154|1.5.3|11247|
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*'''forcedByScript:''' a [[boolean]] representing whether the exit was forced using [[removePedFromVehicle]] or by the ped/player.
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}}
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==Source==
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The [[event system#Event source|source]] of this event is the [[vehicle]] that was exited.
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==Example==
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This example adds a 'moto' helmet to a player when he gets on a nrg bike, and removes it when he gets off.
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<syntaxhighlight lang="lua">
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function addHelmetOnEnter ( thePlayer, seat, jacked )
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    if ( getElementModel ( source ) == 522 ) then -- if its a nrg
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        addPedClothes ( thePlayer, "moto", "moto", 16 ) -- add the helmet
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    end
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end
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addEventHandler ( "onVehicleEnter", getRootElement(), addHelmetOnEnter )
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function removeHelmetOnExit ( thePlayer, seat, jacked )
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    if ( getElementModel ( source ) == 522 ) then -- if its a nrg
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        removePedClothes ( thePlayer, 16 ) -- remove the helmet
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    end
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end
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addEventHandler ( "onVehicleExit", getRootElement(), removeHelmetOnExit )
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</syntaxhighlight>
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==Example 2==
This example will turn off a vehicle's engine when the driver gets out of the car.
<syntaxhighlight lang="lua">
addEventHandler ( "onVehicleExit", getRootElement(), function(theVehicle, leftSeat, jackerPlayer)
    if leftSeat == 0 and not jackerPlayer then
      setVehicleEngineState( theVehicle, false)
    end
end)
</syntaxhighlight>
 
==Changelog==
{{ChangelogHeader}}
{{ChangelogItem|1.5.3-9.11247|Added forcedByScript argument}}
 
{{See also/Server event|Vehicle events}}

Latest revision as of 14:50, 18 June 2024

This event is triggered when a player or ped leaves a vehicle.

Parameters

ped thePed, int seat, ped jacker, bool forcedByScript
  • thePed: a player or ped element who exited the vehicle.
  • seat: an int representing the seat in which the ped exited from.
  • jacker: a player or ped element who jacked the driver.

Source

The source of this event is the vehicle that was exited.

Example

This example adds a 'moto' helmet to a player when he gets on a nrg bike, and removes it when he gets off.

function addHelmetOnEnter ( thePlayer, seat, jacked )
    if ( getElementModel ( source ) == 522 ) then -- if its a nrg
        addPedClothes ( thePlayer, "moto", "moto", 16 ) -- add the helmet
    end
end
addEventHandler ( "onVehicleEnter", getRootElement(), addHelmetOnEnter )

function removeHelmetOnExit ( thePlayer, seat, jacked )
    if ( getElementModel ( source ) == 522 ) then -- if its a nrg
        removePedClothes ( thePlayer, 16 ) -- remove the helmet
    end
end
addEventHandler ( "onVehicleExit", getRootElement(), removeHelmetOnExit )


Example 2

This example will turn off a vehicle's engine when the driver gets out of the car.

addEventHandler ( "onVehicleExit", getRootElement(), function(theVehicle, leftSeat, jackerPlayer)
    if leftSeat == 0 and not jackerPlayer then
       setVehicleEngineState( theVehicle, false)
    end
end)

Changelog

Version Description
1.5.3-9.11247 Added forcedByScript argument

See Also

Vehicle events


Event functions