PhysicsApplyAngularVelocity
		
		
		
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Applies angular velocity to rigid body
Syntax
bool physicsApplyVelocity( physics-rigid-body theRigidBody, float velocityX, float velocityY, float velocityZ)
Required Arguments
- theRigidBody: rigid body you want to apply velocity
 - velocityXYZ: angular velocity you wants to apply
 
Returns
True if angular velocity got applied, false otherwise.
Example
Spawn box and apply horizontal angular velocity.
local box = physicsCreateShape(physics, "box", 1) local boxrb = physicsCreateRigidBody(box) physicsSetProperties(boxrb, "position", 0,0,5) physicsApplyAngularVelocity(boxrb, 0,0,10)
See Also
- physicsCreateWorld
 - physicsDestroy
 - physicsCreateShape
 - physicsCreateShapeFromModel
 - physicsCreateRigidBody
 - physicsCreateStaticCollision
 - physicsCreateConstraint
 - physicsAddChildShape
 - physicsRemoveChildShape
 - physicsGetChildShapes
 - physicsSetChildShapeOffsets
 - physicsGetChildShapeOffsets
 - physicsGetShapes
 - physicsGetRigidBodies
 - physicsGetStaticCollisions
 - physicsGetConstraints
 - physicsSetProperties
 - physicsGetProperties
 - physicsDrawDebug
 - physicsSetDebugMode
 - physicsBuildCollisionFromGTA
 - physicsApplyVelocity
 - physicsApplyVelocityForce
 - physicsApplyAngularVelocity
 - physicsApplyAngularVelocityForce
 - physicsApplyDamping
 - physicsRayCast
 - physicsShapeCast
 - physicsGetElementType
 - physicsIsElement