PhysicsDestroy: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
(Created page with "__NOTOC__ {{Client function}} Use to destroy shape, constraint, static collision or rigid body. If rigid body got destroyed, all connected constraints will destroyed too If...")
 
No edit summary
 
Line 3: Line 3:
Use to destroy shape, constraint, static collision or rigid body.
Use to destroy shape, constraint, static collision or rigid body.


If rigid body got destroyed, all connected constraints will destroyed too
If rigid body got destroyed, all connected constraints will destroyed too.
If shape got destroyed, shape got removed from all compound shapes which uses this shape and all rigid bodies and static collision which uses this shape got destroyed
 
If shape got destroyed, shape got removed from all compound shapes which uses this shape and all rigid bodies and static collision which uses this shape got destroyed.


==Syntax==  
==Syntax==  

Latest revision as of 16:47, 18 February 2020

Use to destroy shape, constraint, static collision or rigid body.

If rigid body got destroyed, all connected constraints will destroyed too.

If shape got destroyed, shape got removed from all compound shapes which uses this shape and all rigid bodies and static collision which uses this shape got destroyed.

Syntax

bool physicsDestroy( physics-element thePhysicsElement )             

Required Arguments

  • thePhysicsElement: shape, constraint, static collision or rigid body.

Returns

True if element got destroyed

Example

This example does nothing ¯\_(ツ)_/¯


See Also