PhysicsDestroy
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Use to destroy shape, constraint, static collision or rigid body.
If rigid body got destroyed, all connected constraints will destroyed too If shape got destroyed, shape got removed from all compound shapes which uses this shape and all rigid bodies and static collision which uses this shape got destroyed
Syntax
bool physicsDestroy( physics-element thePhysicsElement )
Required Arguments
- thePhysicsElement: shape, constraint, static collision or rigid body.
Returns
True if element got destroyed
Example
This example does nothing ¯\_(ツ)_/¯
See Also
- physicsCreateWorld
- physicsDestroy
- physicsCreateShape
- physicsCreateShapeFromModel
- physicsCreateRigidBody
- physicsCreateStaticCollision
- physicsCreateConstraint
- physicsAddChildShape
- physicsRemoveChildShape
- physicsGetChildShapes
- physicsSetChildShapeOffsets
- physicsGetChildShapeOffsets
- physicsGetShapes
- physicsGetRigidBodies
- physicsGetStaticCollisions
- physicsGetConstraints
- physicsSetProperties
- physicsGetProperties
- physicsDrawDebug
- physicsSetDebugMode
- physicsBuildCollisionFromGTA
- physicsApplyVelocity
- physicsApplyVelocityForce
- physicsApplyAngularVelocity
- physicsApplyAngularVelocityForce
- physicsApplyDamping
- physicsRayCast
- physicsShapeCast
- physicsGetElementType
- physicsIsElement