PhysicsGetElementType
		
		
		
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Returns type of physics-element
Syntax
string physicsGetElementType(physics-element thePhysicsElement)
Required Arguments
- thePhysicsElement: physics element: shape, constraint, rigid body, static collision
Returns
Name of physics element, "shape", "rigidbody", "staticcollision", "constraint"
Example
local shape = physicsCreateShape(physics, "box", 1)
local rb = physicsCreateRigidBody(shape)
local col = physicsCreateStaticCollision(shape)
local const = physicsCreateConstraint("pointtopoint", rb, 0,0,0)
iprint("shape: ",physicsGetElementType(shape)) -- shape
iprint("rigidbody: ",physicsGetElementType(shape)) -- rigidbody
iprint("staticcollision: ",physicsGetElementType(col)) -- staticcollision
iprint("constraint: ",physicsGetElementType(const)) -- constraint
iprint("invalid: ",physicsGetElementType(physics)) -- false
See Also
- physicsCreateWorld
- physicsDestroy
- physicsCreateShape
- physicsCreateShapeFromModel
- physicsCreateRigidBody
- physicsCreateStaticCollision
- physicsCreateConstraint
- physicsAddChildShape
- physicsRemoveChildShape
- physicsGetChildShapes
- physicsSetChildShapeOffsets
- physicsGetChildShapeOffsets
- physicsGetShapes
- physicsGetRigidBodies
- physicsGetStaticCollisions
- physicsGetConstraints
- physicsSetProperties
- physicsGetProperties
- physicsDrawDebug
- physicsSetDebugMode
- physicsBuildCollisionFromGTA
- physicsApplyVelocity
- physicsApplyVelocityForce
- physicsApplyAngularVelocity
- physicsApplyAngularVelocityForce
- physicsApplyDamping
- physicsRayCast
- physicsShapeCast
- physicsGetElementType
- physicsIsElement