PhysicsGetRigidBodies
		
		
		
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Returns all rigid bodies created in specific physics world.
Syntax
table physicsGetRigidBodies(physics thePhysics)
Required Arguments
- physics: The physics world.
 
Returns
- table of rigid bodies {rigidBody, rigidBody, rigidBody, ...}
 
Example
rigidbodies = physicsGetRigidBodies(physics)
print("You have created ".. #rigidbodies .." rigidbodies so far!")
See Also
- physicsCreateWorld
 - physicsDestroy
 - physicsCreateShape
 - physicsCreateShapeFromModel
 - physicsCreateRigidBody
 - physicsCreateStaticCollision
 - physicsCreateConstraint
 - physicsAddChildShape
 - physicsRemoveChildShape
 - physicsGetChildShapes
 - physicsSetChildShapeOffsets
 - physicsGetChildShapeOffsets
 - physicsGetShapes
 - physicsGetRigidBodies
 - physicsGetStaticCollisions
 - physicsGetConstraints
 - physicsSetProperties
 - physicsGetProperties
 - physicsDrawDebug
 - physicsSetDebugMode
 - physicsBuildCollisionFromGTA
 - physicsApplyVelocity
 - physicsApplyVelocityForce
 - physicsApplyAngularVelocity
 - physicsApplyAngularVelocityForce
 - physicsApplyDamping
 - physicsRayCast
 - physicsShapeCast
 - physicsGetElementType
 - physicsIsElement