RefreshResources: Difference between revisions

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(Created page with "{{Server function}} __NOTOC__ This function finds new resources and checks for changes to the current ones. ==Syntax== <syntaxhighlight lang="lua"> bool refreshResources ( ) </syntaxhighlight> ===Retur...")
 
 
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__NOTOC__
__NOTOC__
This function finds new resources and checks for changes to the current ones.
This function finds new resources and checks for changes to the current ones.
{{Note|The resource using this function needs access to ''function.refreshResources'' in order for this function to work. You can give it the access by including an [[Server_Commands#aclrequest|aclrequest]] command in its [[meta.xml]] file or by adding it to the admin [[ACL]] group.}}


==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
bool refreshResources ( )
bool refreshResources ( [ bool refreshAll = false, resource targetResource = nil ] )
</syntaxhighlight>
</syntaxhighlight>
===Optional Arguments===
{{OptionalArg}}
*'''refreshAll''': If ''true'' MTA will check for changes in all resources. If ''false'', MTA will only check for new resources and try to reload resources with errors
{{New items|5.0155|1.5.5-9.11718|
*'''targetResource''': If set, the refresh is restricted to the supplied resource only
}}
'''Note:''' Checking for changes in all resources can result in lag for a short period of time. It should generally be avoided to set refreshAll to ''true''.


===Returns===
===Returns===
Returns true is refresh was successful, false otherwise.
Returns true if refresh was successful, false otherwise.


==Example==
==Example==
<section name="Server" class="server" show="true">
<section name="Server" class="server" show="true">
This example will refresh resources when a player uses the /refreshresources command just like the hardcoded /refresh.
This example will refresh resources when a player uses the /refreshresources command just like the hardcoded /refreshall.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function commandRefreshResources()
function commandRefreshResources(player)
     refreshResources()
     refreshResources(true)
     outputChatBox("Resources refreshed", player, 255, 255, 0)
     outputChatBox("Resources refreshed", player, 255, 255, 0)
end
end
addCommandHandler("refreshresources", commandRefreshResources)
addCommandHandler("refreshresources", commandRefreshResources)
</syntaxhighlight>
This example will refresh only the named resource:
<syntaxhighlight lang="lua">
refreshResources(true, getResourceFromName("admin"))
</syntaxhighlight>
</syntaxhighlight>
</section>
</section>
==Changelog==
{{ChangelogHeader}}
{{ChangelogItem|1.5.5-9.11718|Added targetResource argument}}


==See Also==
==See Also==
{{Resource_functions}}
{{Resource_functions|server}}

Latest revision as of 22:48, 6 September 2024

This function finds new resources and checks for changes to the current ones.

[[{{{image}}}|link=|]] Note: The resource using this function needs access to function.refreshResources in order for this function to work. You can give it the access by including an aclrequest command in its meta.xml file or by adding it to the admin ACL group.

Syntax

bool refreshResources ( [ bool refreshAll = false, resource targetResource = nil ] )

Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.

  • refreshAll: If true MTA will check for changes in all resources. If false, MTA will only check for new resources and try to reload resources with errors
ADDED/UPDATED IN VERSION 1.5.5-9.11718 :
  • targetResource: If set, the refresh is restricted to the supplied resource only

Note: Checking for changes in all resources can result in lag for a short period of time. It should generally be avoided to set refreshAll to true.

Returns

Returns true if refresh was successful, false otherwise.

Example

Click to collapse [-]
Server

This example will refresh resources when a player uses the /refreshresources command just like the hardcoded /refreshall.

function commandRefreshResources(player)
    refreshResources(true)
    outputChatBox("Resources refreshed", player, 255, 255, 0)
end
addCommandHandler("refreshresources", commandRefreshResources)


This example will refresh only the named resource:

refreshResources(true, getResourceFromName("admin"))

Changelog

Version Description
1.5.5-9.11718 Added targetResource argument

See Also