RemovePlayerClothes: Difference between revisions
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*'''thePlayer''': The [[player]] whose clothes you want to remove. | *'''thePlayer''': The [[player]] whose clothes you want to remove. | ||
*'''clothesType''': A integer representing the clothes slot/type to remove. | *'''clothesType''': A integer representing the clothes slot/type to remove. | ||
{{Clothes_Textures}} | |||
===Optional Arguments=== | ===Optional Arguments=== |
Revision as of 12:36, 26 July 2006
This function is used to remove the current clothes of a certain type on a player. Note: removes if the clothesTexture and clothesModel aren't specified, or if they match the current clothes on that slot.
Syntax
bool removePlayerClothes ( player thePlayer, int clothesType, [ string clothesTexture, string clothesModel ] )
Required Arguments
- thePlayer: The player whose clothes you want to remove.
- clothesType: A integer representing the clothes slot/type to remove.
Clothing Types
- 0: SHIRT
- 1: HEAD
- 2: TROUSERS
- 3: SHOES
- 4: TATTOOS_LEFT_UPPER_ARM
- 5: TATTOOS_LEFT_LOWER_ARM
- 6: TATTOOS_RIGHT_UPPER_ARM
- 7: TATTOOS_RIGHT_LOWER_ARM
- 8: TATTOOS_BACK
- 9: TATTOOS_LEFT_CHEST
- 10: TATTOOS_RIGHT_CHEST
- 11: TATTOOS_STOMACH
- 12: TATTOOS_LOWER_BACK
- 13: NECKLACE
- 14: WATCH
- 15: GLASSES
- 16: HAT
- 17: EXTRA
Optional Arguments
- clothesTexture: A string determining the clothes texture that will be removed.
- clothesModel: A string determining the clothes model that will be removed.
Returns
This function returns 'true' if the clothes were successfully removed from the player, 'false' otherwise.
Example
This example adds a 'moto' helmet to a player wen he gets on a nrg bike, and removes it when he gets off.
addEventHandler ( "onPlayerEnterVehicle", root, "onPlayerEnterVehicle" ) function onPlayerEnterVehicle ( vehicle, seat, jacked ) if ( getVehicleID ( vehicle ) == 522 ) then -- if its a nrg addPlayerClothes ( source, "moto", "moto", 16 ) -- add the helmet end end addEventHandler ( "onPlayerExitVehicle", root, "onPlayerExitVehicle" ) function onPlayerExitVehicle ( vehicle, seat, jacked ) if ( getVehicleID ( vehicle ) == 522 ) then -- if its a nrg removePlayerClothes ( source, 16 ) -- remove the helmet end end
See Also
- addPedClothes
- getBodyPartName
- getClothesByTypeIndex
- getClothesTypeName
- getPedClothes
- getTypeIndexFromClothes
- removePedClothes