ResetWeaponFiringRate: Difference between revisions

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__NOTOC__
__NOTOC__
{{Client function}}
{{Client function}}
Reset the firing rate to be used when you set the custom weapon to the firing state to its default.
This function resets the firing rate of a [[Element/Weapon|custom weapon]] to the default one.


==Syntax==
==Syntax==
<syntaxhighlight lang="lua">bool resetWeaponFiringRate ( weapon theWeapon )</syntaxhighlight>
<syntaxhighlight lang="lua">bool resetWeaponFiringRate ( weapon theWeapon )</syntaxhighlight>
{{OOP||[[Element/Weapon|weapon]]:resetFiringRate}}


===Required Arguments===
===Required Arguments===
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Returns ''true'' on success, ''false'' otherwise.
Returns ''true'' on success, ''false'' otherwise.


==Requirements==
===Example===
{{Requirements|n/a|1.3.0-9.04555|}}
<syntaxhighlight lang="lua">local weapon = createWeapon ("mp5",0,0,10)
resetWeaponFiringRate (weapon)
</syntaxhighlight>


==See Also==
==See also==
{{Client weapon creation functions}}
{{Client weapon creation functions}}

Latest revision as of 17:06, 7 November 2024

This function resets the firing rate of a custom weapon to the default one.

Syntax

bool resetWeaponFiringRate ( weapon theWeapon )

OOP Syntax Help! I don't understand this!

Method: weapon:resetFiringRate(...)


Required Arguments

  • theWeapon: the weapon to reset the firing rate of.

Returns

Returns true on success, false otherwise.

Example

local weapon = createWeapon ("mp5",0,0,10) 
resetWeaponFiringRate (weapon)

See also