RestartResource: Difference between revisions
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__NOTOC__ | {{Server function}} | ||
__NOTOC__ | |||
This | This function restarts a running resource. Restarting will destroy all the elements that the resource has created (as stopping the resource does). | ||
{{Note| | |||
*Don't forget to give admin rights to the resource, in which you are using restartResource function or it won't work. | |||
*This function does not restart the resource immediately. Restarts are queued up until the end of the server's frame to ensure that they occur in the correct order (and that dependent resources can start and stop correctly). The resource being restarted will have an [[onResourceStop]] event triggered and the restarted instance will receive an [[onResourceStart]] event. Remember that the element and resource variables will be invalidated during the restart, though of course, the resource's name will not.}} | |||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
bool restartResource ( resource ) | bool restartResource ( resource theResource [, bool persistent = false, bool configs = true, bool maps = true, bool scripts = true, bool html = true, bool clientConfigs = true, bool clientScripts = true, bool clientFiles = true ] ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{OOP||[[resource]]:restart}} | |||
===Required Arguments=== | ===Required Arguments=== | ||
*'''theResource:''' the [[resource]] you want to restart. | |||
*''' | |||
===Optional Arguments=== | |||
===Optional Arguments=== | *'''persistent:''' Unused | ||
*'''configs:''' Reload configs? | |||
*''' | *'''maps:''' Reload maps? | ||
*''' | *'''scripts:''' Reload (server) scripts? | ||
*'''html:''' Reload html files (for resource web access)? | |||
*'''clientConfigs:''' Reload client configs? | |||
*'''clientScripts:''' Reload client scripts? | |||
*'''clientFiles:''' Reload files? | |||
===Returns=== | ===Returns=== | ||
Returns ''true'' if the resource was restarted, ''false'' if the resource wasn't running, or an invalid resource was passed. | |||
Returns ''true'' if | |||
==Example== | ==Example== | ||
< | Example 1: This function restarts all running resources. | ||
<syntaxhighlight lang="lua"> | |||
function restartAllResources() | |||
-- we store a table of resources | |||
local allResources = getResources() | |||
-- for each one of them, | |||
for index, res in ipairs(allResources) do | |||
-- if it's running, | |||
if getResourceState(res) == "running" then | |||
-- then restart it | |||
restartResource(res) | |||
end | |||
end | |||
end | |||
</syntaxhighlight> | |||
Example 2: This example will restart the specify resource every 3600000 milliseconds (hour). | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
setTimer( | |||
function() | |||
-- | --restarting this resource every hour | ||
restartResource(getThisResource()) | |||
end, | |||
3600000, 0) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{Resource_functions|server}} | |||
{{ | |||
Latest revision as of 22:48, 6 September 2024
This function restarts a running resource. Restarting will destroy all the elements that the resource has created (as stopping the resource does).
Syntax
bool restartResource ( resource theResource [, bool persistent = false, bool configs = true, bool maps = true, bool scripts = true, bool html = true, bool clientConfigs = true, bool clientScripts = true, bool clientFiles = true ] )
OOP Syntax Help! I don't understand this!
- Method: resource:restart(...)
Required Arguments
- theResource: the resource you want to restart.
Optional Arguments
- persistent: Unused
- configs: Reload configs?
- maps: Reload maps?
- scripts: Reload (server) scripts?
- html: Reload html files (for resource web access)?
- clientConfigs: Reload client configs?
- clientScripts: Reload client scripts?
- clientFiles: Reload files?
Returns
Returns true if the resource was restarted, false if the resource wasn't running, or an invalid resource was passed.
Example
Example 1: This function restarts all running resources.
function restartAllResources() -- we store a table of resources local allResources = getResources() -- for each one of them, for index, res in ipairs(allResources) do -- if it's running, if getResourceState(res) == "running" then -- then restart it restartResource(res) end end end
Example 2: This example will restart the specify resource every 3600000 milliseconds (hour).
setTimer( function() --restarting this resource every hour restartResource(getThisResource()) end, 3600000, 0)
See Also
- addResourceConfig
- addResourceMap
- callRemote
- copyResource
- createResource
- deleteResource
- getResourceACLRequests
- getResourceInfo
- getResourceLastStartTime
- getResourceLoadFailureReason
- getResourceLoadTime
- getResourceMapRootElement
- getResourceOrganizationalPath
- getResources
- isResourceArchived
- isResourceProtected
- refreshResources
- removeResourceFile
- renameResource
- restartResource
- setResourceInfo
- startResource
- stopResource
- updateResourceACLRequest
- Shared
- abortRemoteRequest
- call
- fetchRemote
- getResourceConfig
- getResourceDynamicElementRoot
- getResourceExportedFunctions
- getResourceFromName
- getResourceName
- getResourceRootElement
- getResourceState
- getThisResource
- getRemoteRequests
- getRemoteRequestInfo