Server Scripting Events: Difference between revisions

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void [[onPlayerExitVehicle]] ( [[vehicle]] vehicle, int reason, [[player]] jacker )
void [[onPlayerExitVehicle]] ( [[vehicle]] vehicle, int reason, [[player]] jacker )
void [[onPlayerWeaponSwitch]] ( int previousWeaponID, int currentWeaponID )


void [[onPickupSpawn]] ()
void [[onPickupSpawn]] ()

Revision as of 13:05, 27 July 2006

Template:Critical Update

This is a list of scripting events that currently exist. More will come soon.

void onElementDataChange ( string name )

void onMapLoad ( string name )

void onMapUnload ()

void onMarkerHit ( player hitplayer )

void onConsole ( string message )

void onPlayerChat ( string message )

void onPlayerDamage ( float loss, player attacker, int attackerweapon, int bodypart )

void onPlayerJoin ()

void onPlayerQuit ()

void onPlayerSpawn ( spawnpoint spawnpoint )

void onPlayerWasted ( int totalammo, player killer, int killerweapon, int bodypart )

void onPlayerTargeted ( element targetedElement )

void onPlayerEnterVehicle ( vehicle vehicle, int seat, player jacked )

void onPlayerExitVehicle ( vehicle vehicle, int reason, player jacker )

void onPlayerWeaponSwitch ( int previousWeaponID, int currentWeaponID )

void onPickupSpawn ()

void onPickupHit ( player player )

void onPickupUse ( player player )

void onColShapeHit ( player player )

void onSpawnpointUse ( player player )

void onVehicleDamage ( float loss )

void onVehicleRespawn ( bool explosion )

void onTrailerAttach ( vehicle trailer )

void onTrailerDetach ( vehicle trailer )