Server Scripting Functions: Difference between revisions
No edit summary |
|||
Line 192: | Line 192: | ||
int [[getMaxPlayers]] () | int [[getMaxPlayers]] () | ||
bool [[serverLoggerPrint]] ( string | bool [[serverLoggerPrint]] ( string, ... ) | ||
bool [[serverChat]] ( string | bool [[serverChat]] ( string, ... ) | ||
bool [[playerPM]] ( player, string | bool [[playerPM]] ( player, string, ... ) | ||
bool [[showTextForAll]] ( duration, r, g, b, size, string | bool [[showTextForAll]] ( duration, r, g, b, size, string, ... ) | ||
bool [[showTextForPlayer]] ( player, duration, r, g, b, size, string, ... ) | |||
==Utility functions== | ==Utility functions== |
Revision as of 00:09, 25 March 2006
This article needs checking. | |
Reason(s): There is an inconsistency in the functions listed here. findPlayer and getPlayerFromID have similar uses. Perhaps FindPlayer should just take a name, instead of either Name or ID. |
This page lists all the scripting functions that exist already. To request a function or event, use Requested Functions and Events.
Player functions
player findPlayer ( nick/id )
int getPlayerAdminLevel ( player )
int getPlayerCount ()
int getPlayerCurrentWeaponAmmoInClip ( player )
int getPlayerCurrentWeaponID ( player )
player getPlayerFromID ( id )
int getPlayerHealth ( player )
int getPlayerID ( player )
float getPlayerMoveSpeedX ( player )
float getPlayerMoveSpeedY ( player )
float getPlayerMoveSpeedZ ( player )
string getPlayerName ( player )
vehicle getPlayerOccupiedVehicle ( player )
int getPlayerOccupiedVehicleSeat ( player )
int getPlayerPing ( player )
float getPlayerPositionX ( player )
float getPlayerPositionY ( player )
float getPlayerPositionZ ( player )
float getPlayerRotation ( player )
string getPlayerSourceIP ( player )
float getPlayerTurnSpeedX ( player )
float getPlayerTurnSpeedY ( player )
float getPlayerTurnSpeedZ ( player )
player getRandomPlayer ()
bool isPlayerDead ( player )
bool isPlayerDucked ( player )
bool isPlayerMuted ( player )
bool killPlayer ( player )
Weapon functions
bool giveWeapon ( player, weaponid, ammo )
bool giveWeaponToAll ( weaponid, ammo )
bool takeWeapon ( player, weaponid )
bool takeWeaponFromAll ( player, weaponid )
bool takeAllWeapons ( player )
bool takeAllWeaponsFromAll ()
Vehicle functions
vehicle createVehicle ( id, x, y, z, [rx, ry, rz] )
bool destroyVehicle ( vehicle )
float getVehicleHealth ( vehicle )
int getVehicleID ( vehicle )
int getVehicleIndex ( vehicle )
float getVehicleMoveSpeedX ( vehicle )
float getVehicleMoveSpeedY ( vehicle )
float getVehicleMoveSpeedZ ( vehicle )
player getVehicleOccupant ( vehicle )
float getVehiclePositionX ( vehicle )
float getVehiclePositionY ( vehicle )
float getVehiclePositionZ ( vehicle )
float getVehicleRotationX ( vehicle )
float getVehicleRotationY ( vehicle )
float getVehicleRotationZ ( vehicle )
float getVehicleTurnSpeedX ( vehicle )
float getVehicleTurnSpeedY ( vehicle )
float getVehicleTurnSpeedZ ( vehicle )
float getVehicleTurretPositionX ( vehicle )
float getVehicleTurretPositionY ( vehicle )
bool setVehiclePosition ( vehicle, x, y, z )
bool setVehicleRotation ( vehicle, rx, ry, rz )
bool setVehicleMoveSpeed ( vehicle, x, y, z )
bool setVehicleTurnSpeed ( vehicle, rx, ry, rz )
bool setVehicleHealth ( vehicle, health )
bool setVehicleColor ( vehicle, color1, color2, color3, color4 )
Marker functions
marker createMarker ( id, x, y, z, r, g, b )
bool destroyMarker ( marker )
marker getMarkerFromID ( id )
Blip functions
blip createBlip ( r, g, b, a, [x, y, z] )
blip createBlipAttachedTo ( entity, r, g, b, a )
bool destroyBlip ( blip )
bool destroyBlipAttachedTo ( entity )
float, float, float getBlipPosition ( blip )
float getBlipPositionX ( blip )
float getBlipPositionY ( blip )
float getBlipPositionZ ( blip )
bool setBlipPosition ( blip, x, y, z )
bool attachBlipToEntity ( blip, entity )
Object functions
object createObject ( model, x, y, z, [rx, ry, rz] )
bool destroyObject ( object )
string getObjectName ( object )
int getObjectModel ( object )
float getObjectPositionX ( object )
float getObjectPositionY ( object )
float getObjectPositionZ ( object )
float getObjectRotationX ( object )
float getObjectRotationY ( object )
float getObjectRotationZ ( object )
bool setObjectName ( object, name )
bool setObjectModel ( object, model )
bool setObjectPosition ( object, x, y, z )
bool setObjectRotation ( object, x, y, z )
bool moveObject ( object, time, x, y, z, rx, ry, rz )
Server functions
int getMaxPlayers ()
bool serverLoggerPrint ( string, ... )
bool serverChat ( string, ... )
bool playerPM ( player, string, ... )
bool showTextForAll ( duration, r, g, b, size, string, ... )
bool showTextForPlayer ( player, duration, r, g, b, size, string, ... )
Utility functions
float getDistanceBetweenPoints2D ( x1, y1, x2, y2 )
float getDistanceBetweenPoints3D ( x1, y1, z1, x2, y2, z2 )
int randInt ( lowerbound, upperbound )
float randFloat ()
int getTickCount ()
string gettok ( string, index, seperatingchar )
bool setTimer ( function, time, arg1, arg2, ... argX )
Map functions
string getLoadedMapName ()
xmlnode getLoadedMapXMLRoot ()
XML functions
xmlnode xmlFindSubNode ( parent, subnode, index )
string xmlNodeGetValue ( xmlNode )
bool xmlNodeSetValue ( xmlNode, value )
string xmlNodeGetAttribute ( xmlNode, attribute name )
bool xmlNodeSetAttribute ( xmlNode, attribute name, value )
xmlnode xmlLoadFile ( filename )
bool xmlUnloadFile ( xmlnode )
Text Functions
textdisplay textCreateDisplay ()
void textDestroyDisplay ( textdisplay )
textitem textCreateTextItem ( [text, x, y, priority, red, green, blue, alpha, scale] )
void textDestroyTextItem ( textitem )
void textDisplayAddText ( textdisplay, textitem )
void textDisplayAddObserver ( textdisplay, player )
void textItemSetText ( textitem, text )
string textItemGetText ( textitem )
void textItemSetScale ( textitem, scale )
float textItemGetScale ( textitem )
void textItemSetPosition ( textitem, x, y )
float, float textItemGetPosition ( textitem )
void textItemSetColor ( textitem, red, green, blue, alpha )
int, int, int, int textItemGetColor ( textitem )
void textItemSetPriority ( textitem, priority )
int textItemGetPriority ( textitem )