Server Scripting Functions: Difference between revisions
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==Vehicle functions== | ==Vehicle functions== | ||
vehicle [[createVehicle]] ( id, x, y, z [ | vehicle [[createVehicle]] ( id, x, y, z, [rx, ry, rz] ) | ||
bool [[destroyVehicle]] ( vehicle ) | bool [[destroyVehicle]] ( vehicle ) | ||
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==Blip functions== | ==Blip functions== | ||
blip [[createBlip]] ( r, g, b, a [ | blip [[createBlip]] ( r, g, b, a, [x, y, z] ) | ||
blip [[createBlipAttachedTo]] ( entity, r, g, b, a ) | blip [[createBlipAttachedTo]] ( entity, r, g, b, a ) | ||
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==Object functions== | ==Object functions== | ||
object [[createObject]] ( model, x, y, z [ | object [[createObject]] ( model, x, y, z, [rx, ry, rz] ) | ||
bool [[destroyObject]] ( object ) | bool [[destroyObject]] ( object ) | ||
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string [[gettok]] ( string, index, seperatingchar ) | string [[gettok]] ( string, index, seperatingchar ) | ||
bool [[setTimer]] ( | bool [[setTimer]] ( function, time, arg1, arg2, ... argX ) | ||
Revision as of 22:40, 23 March 2006
This page lists all the scripting functions that exist.
Player functions
player findPlayer ( nick/id )
int getPlayerAdminLevel ( player )
int getPlayerCount ()
int getPlayerCurrentWeaponAmmoInClip ( player )
int getPlayerCurrentWeaponID ( player )
player getPlayerFromID ( id )
int getPlayerHealth ( player )
int getPlayerID ( player )
float getPlayerMoveSpeedX ( player )
float getPlayerMoveSpeedY ( player )
float getPlayerMoveSpeedZ ( player )
string getPlayerName ( player )
vehicle getPlayerOccupiedVehicle ( player )
int getPlayerOccupiedVehicleSeat ( player )
int getPlayerPing ( player )
float getPlayerPositionX ( player )
float getPlayerPositionY ( player )
float getPlayerPositionZ ( player )
float getPlayerRotation ( player )
string getPlayerSourceIP ( player )
float getPlayerTurnSpeedX ( player )
float getPlayerTurnSpeedY ( player )
float getPlayerTurnSpeedZ ( player )
player getRandomPlayer ()
bool isPlayerDead ( player )
bool isPlayerDucked ( player )
bool isPlayerMuted ( player )
bool killPlayer ( player )
Weapon functions
bool giveWeapon ( player, weaponid, ammo )
bool giveWeaponToAll ( weaponid, ammo )
bool takeWeapon ( player, weaponid )
bool takeWeaponFromAll ( player, weaponid )
bool takeAllWeapons ( player )
bool takeAllWeaponsFromAll ()
Vehicle functions
vehicle createVehicle ( id, x, y, z, [rx, ry, rz] )
bool destroyVehicle ( vehicle )
float getVehicleHealth ( vehicle )
int getVehicleID ( vehicle )
int getVehicleIndex ( vehicle )
float getVehicleMoveSpeedX ( vehicle )
float getVehicleMoveSpeedY ( vehicle )
float getVehicleMoveSpeedZ ( vehicle )
player getVehicleOccupant ( vehicle )
float getVehiclePositionX ( vehicle )
float getVehiclePositionY ( vehicle )
float getVehiclePositionZ ( vehicle )
float getVehicleRotationX ( vehicle )
float getVehicleRotationY ( vehicle )
float getVehicleRotationZ ( vehicle )
float getVehicleTurnSpeedX ( vehicle )
float getVehicleTurnSpeedY ( vehicle )
float getVehicleTurnSpeedZ ( vehicle )
float getVehicleTurretPositionX ( vehicle )
float getVehicleTurretPositionY ( vehicle )
bool setVehiclePosition ( vehicle, x, y, z )
bool setVehicleRotation ( vehicle, rx, ry, rz )
bool setVehicleMoveSpeed ( vehicle, x, y, z )
bool setVehicleTurnSpeed ( vehicle, rx, ry, rz )
bool setVehicleHealth ( vehicle, health )
bool setVehicleColor ( vehicle, color1, color2, color3, color4 )
Marker functions
marker createMarker ( id, x, y, z, r, g, b )
bool destroyMarker ( marker )
marker getMarkerFromID ( id )
Blip functions
blip createBlip ( r, g, b, a, [x, y, z] )
blip createBlipAttachedTo ( entity, r, g, b, a )
bool destroyBlip ( blip )
bool destroyBlipAttachedTo ( entity )
float, float, float getBlipPosition ( blip )
float getBlipPositionX ( blip )
float getBlipPositionY ( blip )
float getBlipPositionZ ( blip )
bool setBlipPosition ( blip, x, y, z )
bool attachBlipToEntity ( blip, entity )
Object functions
object createObject ( model, x, y, z, [rx, ry, rz] )
bool destroyObject ( object )
string getObjectName ( object )
int getObjectModel ( object )
float getObjectPositionX ( object )
float getObjectPositionY ( object )
float getObjectPositionZ ( object )
float getObjectRotationX ( object )
float getObjectRotationY ( object )
float getObjectRotationZ ( object )
bool setObjectName ( object, name )
bool setObjectModel ( object, model )
bool setObjectPosition ( object, x, y, z )
bool setObjectRotation ( object, x, y, z )
Server functions
int getMaxPlayers ()
bool serverLoggerPrint ( string/int/float, ... )
bool serverChat ( string/int/float, ... )
bool playerPM ( player, string/int/float... )
bool showTextForAll ( duration, r, g, b, size, string/int/float ... )
bool showTextForPlayer ( player, duration, r, g, b, size, string/int/float ... )
Utility functions
float getDistanceBetweenPoints2D ( x1, y1, x2, y2 )
float getDistanceBetweenPoints3D ( x1, y1, z1, x2, y2, z2 )
int randInt ( lowerbound, upperbound )
float randFloat ()
int getTickCount ()
string gettok ( string, index, seperatingchar )
bool setTimer ( function, time, arg1, arg2, ... argX )
Map functions
string getLoadedMapName ()
xmlnode getLoadedMapXMLRoot ()
XML functions
xmlnode xmlFindSubNode ( xmlNode, sub node name, index )
string xmlNodeGetValue ( xmlNode )
bool xmlNodeSetValue ( xmlNode, value )
string xmlNodeGetAttribute ( xmlNode, attribute name )
bool xmlNodeSetAttribute ( xmlNode, attribute name, value )
xmlnode xmlLoadFile ( filename )
bool xmlUnloadFile ( xmlnode )
Text Functions
textdisplay textCreateDisplay ()
void textDestroyDisplay ( textdisplay )
textitem textCreateTextItem ( [text, x, y, priority, red, green, blue, alpha, scale] )
void textDestroyTextItem ( textitem )
void textDisplayAddText ( textdisplay, textitem )
void textDisplayAddObserver ( textdisplay, player )
void textItemSetText ( text )
string textItemGetText ( )
void textItemSetScale ( scale )
float textItemGetScale ( )
void textItemSetPosition ( x, y )
x, y textItemGetPosition ( )
void textItemSetColor ( red, green, blue, alpha )
red, green, blue, alpha textItemGetColor ( )
void textItemSetPriority ( priority )
int textItemGetPriority ( )