SetAnalogControlState: Difference between revisions

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==Syntax==
==Syntax==
<syntaxhighlight lang="lua">bool setAnalogControlState ( string control [, float state ] ) </syntaxhighlight>
<syntaxhighlight lang="lua">bool setAnalogControlState ( string control [, float state, bool forceOverrideNextFrame = false ] ) </syntaxhighlight>
===Required Arguments===
===Required Arguments===
*'''control:''' The control that you want to set the state of. See [[control names]] for a list of possible controls.
*'''control:''' The control that you want to set the state of. See [[control names]] for a list of possible controls.
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===Optional Arguments===
===Optional Arguments===
*'''state:''' A [[float]] between 0 and 1 indicating the amount the control is pressed. If no value is provided, the analog control is removed.
*'''state:''' A [[float]] between 0 and 1 indicating the amount the control is pressed. If no value is provided, the analog control is removed.
<noinclude>{{New feature/item|3.0300|1.5.8|20756|
*'''forceOverrideNextFrame: ''' A [[bool]] indicating if the player input should force fully overriden for the next frame.
}}</noinclude>


===Returns===
===Returns===

Revision as of 17:59, 13 December 2020

This sets the analog control state of a control for the local player.

To change the analog controls for a ped, please use setPedAnalogControlState.

Syntax

bool setAnalogControlState ( string control [, float state, bool forceOverrideNextFrame = false ] ) 

Required Arguments

  • control: The control that you want to set the state of. See control names for a list of possible controls.

Optional Arguments

  • state: A float between 0 and 1 indicating the amount the control is pressed. If no value is provided, the analog control is removed.
ADDED/UPDATED IN VERSION 1.5.8 r20756:
  • forceOverrideNextFrame: A bool indicating if the player input should force fully overriden for the next frame.


Returns

Returns true if the control state was successfully set, false otherwise.

Example

This creates an /forwards command, which toggles your forwards control state between 0 and 1.

addCommandHandler( "forwards",
    function( )
        if ( getAnalogControlState( "forwards" ) == 0 ) then
            setAnalogControlState( "forwards", 1 )
        else
            setAnalogControlState( "forwards", 0 )
        end
    end
)

See Also