SetAnalogControlState: Difference between revisions
		
		
		
		
		
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|  (→Syntax) | |||
| Line 29: | Line 29: | ||
|          else |          else | ||
|              setAnalogControlState( "forwards", 0 ) |              setAnalogControlState( "forwards", 0 ) | ||
|         end | |||
|     end | |||
| ) | |||
| </syntaxhighlight> | |||
| This script invertes left and right vehicle steering for the player. | |||
| <syntaxhighlight lang="lua"> | |||
| addEventHandler("onClientPreRender", root, | |||
|     function() | |||
|         local right = getAnalogControlState("vehicle_right", true) | |||
|         local left = getAnalogControlState("vehicle_left", true) | |||
|         if right > left then | |||
|             setAnalogControlState("vehicle_left", right, true) | |||
|         else | |||
|             setAnalogControlState("vehicle_right", left, true) | |||
|          end |          end | ||
|      end |      end | ||
Revision as of 18:02, 13 December 2020
This sets the analog control state of a control for the local player.
To change the analog controls for a ped, please use setPedAnalogControlState.
Syntax
bool setAnalogControlState ( string control [, float state, bool forceOverrideNextFrame = false ] )
Required Arguments
- control: The control that you want to set the state of. See control names for a list of possible controls.
Optional Arguments
- state: A float between 0 and 1 indicating the amount the control is pressed. If no value is provided, the analog control is removed.
Returns
Returns true if the control state was successfully set, false otherwise.
Example
This creates an /forwards command, which toggles your forwards control state between 0 and 1.
addCommandHandler( "forwards",
    function( )
        if ( getAnalogControlState( "forwards" ) == 0 ) then
            setAnalogControlState( "forwards", 1 )
        else
            setAnalogControlState( "forwards", 0 )
        end
    end
)
This script invertes left and right vehicle steering for the player.
addEventHandler("onClientPreRender", root,
    function()
        local right = getAnalogControlState("vehicle_right", true)
        local left = getAnalogControlState("vehicle_left", true)
        
        if right > left then
            setAnalogControlState("vehicle_left", right, true)
        else
            setAnalogControlState("vehicle_right", left, true)
        end
    end
)
See Also
- getAnalogControlState
- getBoundKeys
- getCommandsBoundToKey
- getKeyBoundToCommand
- getKeyState
- isCapsLockEnabled
- setAnalogControlState
- Shared
- addCommandHandler
- bindKey
- executeCommandHandler
- getCommandHandlers
- getFunctionsBoundToKey
- getKeyBoundToFunction
- isControlEnabled
- removeCommandHandler
- toggleAllControls
- toggleControl
- unbindKey