SetAnalogControlState: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Client function}} | {{Client function}} | ||
This sets the analog control state of a control for the local player. | This sets the analog control state of a control for the local player. To change the analog controls for a [[ped]], please use [[setPedAnalogControlState]]. | ||
To change the analog controls for a [[ped]], please use [[setPedAnalogControlState]]. | |||
==Syntax== | ==Syntax== | ||
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===Optional Arguments=== | ===Optional Arguments=== | ||
*'''state:''' A [[float]] between 0 and 1 indicating the amount the control is pressed. If no value is provided, the analog control is removed. | *'''state:''' A [[float]] between 0 and 1 indicating the amount the control is pressed. If no value is provided, the analog control is removed. | ||
{{Added feature/item|3.0160|1.5.9|1.5.8|20756| | |||
*'''forceOverrideNextFrame: ''' A [[bool]] indicating if the player input should force fully overriden for the next frame. | *'''forceOverrideNextFrame: ''' A [[bool]] indicating if the player input should force fully overriden for the next frame. | ||
}} | }} | ||
===Returns=== | ===Returns=== |
Revision as of 13:15, 23 September 2021
This sets the analog control state of a control for the local player. To change the analog controls for a ped, please use setPedAnalogControlState.
Syntax
bool setAnalogControlState ( string control [, float state, bool forceOverrideNextFrame = false ] )
Required Arguments
- control: The control that you want to set the state of. See control names for a list of possible controls.
Optional Arguments
- state: A float between 0 and 1 indicating the amount the control is pressed. If no value is provided, the analog control is removed.
20756
Returns
Returns true if the control state was successfully set, false otherwise.
Example
This creates an /forwards command, which toggles your forwards control state between 0 and 1.
addCommandHandler( "forwards", function( ) if ( getAnalogControlState( "forwards" ) == 0 ) then setAnalogControlState( "forwards", 1 ) else setAnalogControlState( "forwards", 0 ) end end )
This script invertes left and right vehicle steering for the player.
addEventHandler("onClientPreRender", root, function() local right = getAnalogControlState("vehicle_right", true) local left = getAnalogControlState("vehicle_left", true) if right > left then setAnalogControlState("vehicle_left", right, true) else setAnalogControlState("vehicle_right", left, true) end end )
See Also
- getAnalogControlState
- getBoundKeys
- getCommandsBoundToKey
- getKeyBoundToCommand
- getKeyState
- isCapsLockEnabled
- setAnalogControlState
- Shared
- addCommandHandler
- bindKey
- executeCommandHandler
- getCommandHandlers
- getFunctionsBoundToKey
- getKeyBoundToFunction
- isControlEnabled
- removeCommandHandler
- toggleAllControls
- toggleControl
- unbindKey