SetAnalogControlState
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This sets the analog control state of a control for the local player. To change the analog controls for a ped, please use setPedAnalogControlState.
Syntax
bool setAnalogControlState ( string control [, float state, bool forceOverrideNextFrame = false ] )
Required Arguments
- control: The control that you want to set the state of. See control names for a list of possible controls.
Optional Arguments
- state: A float between 0 and 1 indicating the amount the control is pressed. If no value is provided, the analog control is removed.
- forceOverrideNextFrame: A bool indicating if the player input should force fully overriden for the next frame.
Returns
Returns true if the control state was successfully set, false otherwise.
Example
This creates an /forwards command, which toggles your forwards control state between 0 and 1.
addCommandHandler( "forwards",
function( )
if ( getAnalogControlState( "forwards" ) == 0 ) then
setAnalogControlState( "forwards", 1 )
else
setAnalogControlState( "forwards", 0 )
end
end
)
This script invertes left and right vehicle steering for the player.
addEventHandler("onClientPreRender", root,
function()
local right = getAnalogControlState("vehicle_right", true)
local left = getAnalogControlState("vehicle_left", true)
if right > left then
setAnalogControlState("vehicle_left", right, true)
else
setAnalogControlState("vehicle_right", left, true)
end
end
)
See Also
- getAnalogControlState
- getBoundKeys
- getCommandsBoundToKey
- getKeyBoundToCommand
- getKeyState
- isCapsLockEnabled
- setAnalogControlState
- Shared
- addCommandHandler
- bindKey
- executeCommandHandler
- getCommandHandlers
- getFunctionsBoundToKey
- getKeyBoundToFunction
- isControlEnabled
- removeCommandHandler
- toggleAllControls
- toggleControl
- unbindKey