SetBlipIcon: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
Banex (talk | contribs)
Qaisjp (talk | contribs)
m fix oop
Line 5: Line 5:
==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">bool setBlipIcon ( blip theBlip, int icon )</syntaxhighlight>
<syntaxhighlight lang="lua">bool setBlipIcon ( blip theBlip, int icon )</syntaxhighlight>
{{OOP|The element type of this class is [[Blip]].|[[Blip]]:setIcon||}}
{{OOP||[[blip]]:setIcon|icon|}}


===Required Arguments===  
===Required Arguments===  

Revision as of 17:27, 5 January 2016

This function sets the icon for an existing blip element.

Syntax

bool setBlipIcon ( blip theBlip, int icon )

OOP Syntax Help! I don't understand this!

Method: blip:setIcon(...)
Variable: .icon


Required Arguments

  • theBlip The blip you wish to set the icon of.
  • icon: A number indicating the icon you wish to change it do. Valid values are:
  • 0: Marker       If higher than player:   If lower than player:
  • 1: White_square Note: it's actually white, darkened for display here
  • 2: Centre
  • 3: Map_here
  • 4: North
  • 5: Airyard
  • 6: Gun
  • 7: Barbers
  • 8: Big_smoke
  • 9: Boatyard
  • 10: Burgershot
  • 11: Bulldozer
  • 12: Cat_pink
  • 13: Cesar
  • 14: Chicken
  • 15: Cj
  • 16: Crash1
  • 17: Diner
  • 18: Emmetgun
  • 19: Enemyattack
  • 20: Fire
  • 21: Girlfriend
  • 22: Hospital
  • 23: Loco
  • 24: Madd Dogg
  • 25: Mafia
  • 26: Mcstrap
  • 27: Mod_garage
  • 28: Ogloc
  • 29: Pizza
  • 30: Police
  • 31: Property_green
  • 32: Property_red
  • 33: Race
  • 34: Ryder
  • 35: Savehouse
  • 36: School
  • 37: Mystery
  • 38: Sweet
  • 39: Tattoo
  • 40: Truth
  • 41: Waypoint
  • 42: Toreno_ranch
  • 43: Triads
  • 44: Triads_casino
  • 45: Tshirt
  • 46: Woozie
  • 47: Zero
  • 48: Date_disco
  • 49: Date_drink
  • 50: Date_food
  • 51: Truck
  • 52: Cash
  • 53: Flag
  • 54: Gym
  • 55: Impound
  • 56: Runway_light
  • 57: Runway
  • 58: Gang_b
  • 59: Gang_p
  • 60: Gang_y
  • 61: Gang_n
  • 62: Gang_g
  • 63: Spray

Returns

Returns true if the icon was succesfully set, false if the element passed was not a valid blip or the icon value was not a valid icon number.

Example

This example resets all blip icons to the default blip icon, 0.

-- Retrieve a table containing all the blips that exist
blips = getElementsByType ( "blip" )
-- Loop through the list, storing the blip from the table in the variable blipValue
for blipKey, blipValue in blips do
	-- Retrieve the blip's icon into the variable 'blipIcon'
	blipIcon = getBlipIcon ( blipValue )
	-- If the blip's icon wasn't the default already
	if ( blipIcon ~= 0 ) then
		-- Set the blip's icon to the default
		setBlipIcon ( blipValue, 0 )
	end
end

See Also