SetBlipIcon: Difference between revisions

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==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">bool setBlipIcon ( blip theBlip, int icon )</syntaxhighlight>
<syntaxhighlight lang="lua">bool setBlipIcon ( blip theBlip, int icon )</syntaxhighlight>
{{OOP||setIcon|icon|getBlipIcon}}
{{OOP|The element type of this class is [[Blip]].|[[Blip]]:setIcon||}}


===Required Arguments===  
===Required Arguments===  

Revision as of 21:25, 5 December 2014

This function sets the icon for an existing blip element.

Syntax

bool setBlipIcon ( blip theBlip, int icon )

OOP Syntax Help! I don't understand this!

Note: The element type of this class is Blip.
Method: Blip:setIcon(...)


Required Arguments

  • theBlip The blip you wish to set the icon of.
  • icon: A number indicating the icon you wish to change it do. Valid values are:
  • 0: Marker  Blipid0s.png     If higher than player: Blipid0u.png   If lower than player: Blipid0d.png
  • 1: White_square Blipid1b.png Note: it's actually white, darkened for display here
  • 2: Centre Blipid2.png
  • 3: Map_here Blipid3.png
  • 4: North Blipid4.png
  • 5: Airyard Blipid5.jpg
  • 6: Gun Blipid6.jpg
  • 7: Barbers Blipid7.jpg
  • 8: Big_smoke Blipid8.jpg
  • 9: Boatyard Blipid9.jpg
  • 10: Burgershot Blipid10.jpg
  • 11: Bulldozer Blipid11.jpg
  • 12: Cat_pink Blipid12.jpg
  • 13: Cesar Blipid13.jpg
  • 14: Chicken Blipid14.jpg
  • 15: Cj Blipid15.jpg
  • 16: Crash1 Blipid16.jpg
  • 17: Diner Blipid17.jpg
  • 18: Emmetgun Blipid18.jpg
  • 19: Enemyattack Blipid19.jpg
  • 20: Fire Blipid20.jpg
  • 21: Girlfriend Blipid21.jpg
  • 22: Hospital Blipid22.jpg
  • 23: Loco Blipid23.jpg
  • 24: Madd Dogg Blipid24.jpg
  • 25: Mafia Blipid25.jpg
  • 26: Mcstrap Blipid26.jpg
  • 27: Mod_garage Blipid27.jpg
  • 28: Ogloc Blipid28.jpg
  • 29: Pizza Blipid29.jpg
  • 30: Police Blipid30.jpg
  • 31: Property_green Blipid31.jpg
  • 32: Property_red Blipid32.jpg
  • 33: Race Blipid33.jpg
  • 34: Ryder Blipid34.jpg
  • 35: Savehouse Blipid35.jpg
  • 36: School Blipid36.jpg
  • 37: Mystery Blipid37.jpg
  • 38: Sweet Blipid38.jpg
  • 39: Tattoo Blipid39.jpg
  • 40: Truth Blipid40.jpg
  • 41: Waypoint Blipid41.png
  • 42: Toreno_ranch Blipid42.jpg
  • 43: Triads Blipid43.jpg
  • 44: Triads_casino Blipid44.jpg
  • 45: Tshirt Blipid45.jpg
  • 46: Woozie Blipid46.jpg
  • 47: Zero Blipid47.jpg
  • 48: Date_disco Blipid48.png
  • 49: Date_drink Blipid49.jpg
  • 50: Date_food Blipid50.jpg
  • 51: Truck Blipid51.jpg
  • 52: Cash Blipid52.jpg
  • 53: Flag Blipid53.jpg
  • 54: Gym Blipid54.jpg
  • 55: Impound Blipid55.jpg
  • 56: Runway_light Blipid56.jpg
  • 57: Runway Blipid57.jpg
  • 58: Gang_b Blipid58.jpg
  • 59: Gang_p Blipid59.jpg
  • 60: Gang_y Blipid60.jpg
  • 61: Gang_n Blipid61.jpg
  • 62: Gang_g Blipid62.jpg
  • 63: Spray Blipid63.jpg

Returns

Returns true if the icon was succesfully set, false if the element passed was not a valid blip or the icon value was not a valid icon number.

Example

This example resets all blip icons to the default blip icon, 0.

-- Retrieve a table containing all the blips that exist
blips = getElementsByType ( "blip" )
-- Loop through the list, storing the blip from the table in the variable blipValue
for blipKey, blipValue in blips do
	-- Retrieve the blip's icon into the variable 'blipIcon'
	blipIcon = getBlipIcon ( blipValue )
	-- If the blip's icon wasn't the default already
	if ( blipIcon ~= 0 ) then
		-- Set the blip's icon to the default
		setBlipIcon ( blipValue, 0 )
	end
end

See Also