SetBlipOrdering: Difference between revisions
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==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua">bool setBlipOrdering ( blip theBlip, int ordering )</syntaxhighlight> | <syntaxhighlight lang="lua">bool setBlipOrdering ( blip theBlip, int ordering )</syntaxhighlight> | ||
{{OOP||setOrdering|ordering|getBlipOrdering}} | |||
===Required Arguments=== | ===Required Arguments=== | ||
*'''theBlip:''' the blip whose Z ordering to change. | *'''theBlip:''' the blip whose Z ordering to change. |
Revision as of 01:57, 26 June 2014
This function sets the Z ordering of a blip. It allows you to make a blip appear on top of or below other blips.
Syntax
bool setBlipOrdering ( blip theBlip, int ordering )
OOP Syntax Help! I don't understand this!
- Method: setOrdering(...)
- Variable: .ordering
- Counterpart: getBlipOrdering
Required Arguments
- theBlip: the blip whose Z ordering to change.
- ordering: the new Z ordering value. Blips with higher values will appear on top of blips with lower values. Possible range: -32767 to 32767. Default: 0.
Returns
Returns true if the blip ordering was changed successfully, false otherwise.
Example
This example will create a blip and make your blip on top of all other blip's.
Click to collapse [-]
Serverfunction makeBlipHigher(thePlayer) local setmeup = createBlipAttachedTo ( thePlayer, 3, 3, 255, 0,0,255,0,99999.0, root) setBlipOrdering(setmeup, getBlipOrdering(setmeup) + 1) outputChatBox("*INFO: #ffff00Your blip is now on top of others!", thePlayer, 255,0,0,true) for i,v in ipairs(getElementsByType"player") do if v ~= thePlayer then outputChatBox("*INFO: #ffff00" .. getPlayerName(thePlayer) .. "'s blip is now on top of your blip!",v,255,0,0,true) end end end addCommandHandler("incrementBlip", makeBlipHigher, false, false)
See Also
- createBlip
- createBlipAttachedTo
- getBlipColor
- getBlipIcon
- getBlipOrdering
- getBlipSize
- getBlipVisibleDistance
- setBlipColor
- setBlipIcon
- setBlipOrdering
- setBlipSize
- setBlipVisibleDistance