SetCameraFieldOfView: Difference between revisions
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[[hu:setCameraFieldOfView]] | [[hu:setCameraFieldOfView]] | ||
[[RO:setCameraFieldOfView]] |
Latest revision as of 09:23, 10 October 2020
This function sets the field of view of the dynamic camera - this is the field of view of the non-fixed camera - yes, the camera that the user can control whilst on foot or in a vehicle. The higher the field of view angle, the more you will be able to see to your sides.
Syntax
bool setCameraFieldOfView ( string cameraMode, float fieldOfView )
OOP Syntax Help! I don't understand this!
- Method: Camera.setFieldOfView(...)
- Counterpart: getCameraFieldOfView
Required Arguments
Note: after 100, some unexpected things may happen to the camera, particularly in vehicles, use carefully!
- cameraMode: the camera mode to get the field of view of
- "player": whilst walking/running
- "vehicle": whilst in vehicle
- "vehicle_max": the max the field of view can go to when the vehicle is moving at a high speed (must be higher than "vehicle")
- fieldOfView: The field of view angle, 0 to 179.
Returns
Returns true if the arguments are valid, false otherwise.
Example
In this example, the field of view for 'player walking/running' is set to 20 when the player joins.
function setCameraFOVOnResStart() setCameraFieldOfView("player",20) end addEventHandler("onClientResourceStart", resourceRoot, setCameraFOVOnResStart)