SetEffectDensity
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Syntax
void setEffectDensity(effect, density)
Required Arguments
- effect: The name of the effect.
- density: The level of density.
Example
Click to collapse [-]
Client[Lua]
addCommandHandler("sed",
function (cmd)
local x, y, z = getElementPosition (localPlayer)
local effect = createEffect ("fire_large", x, y, z)
setEffectDensity(effect, 2)
end)