SetMarkerColor: Difference between revisions

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__NOTOC__
__NOTOC__
==Description==
{{Server client function}}
This function sets the color of the specified marker by modifying the values for red, green and blue.
This function sets the color of the specified marker by modifying the values for red, green, blue and alpha.


==Syntax==
==Syntax==
bool [[setMarkerColor]] ( [[marker]] marker, int r, int g, int b )
<syntaxhighlight lang="lua">bool setMarkerColor ( marker theMarker, int r, int g, int b, int a )</syntaxhighlight>
 
{{OOP||[[Marker]]:setColor||getMarkerColor}}
===Required Arguments===
===Required Arguments===
*'''marker''': The [[marker]] that you wish to set the color of.
*'''theMarker:''' The [[marker]] that you wish to set the color of.
*'''r''': The amount of red in the final color (0 to 255).
*'''r:''' The amount of red in the final color (0 to 255).
*'''g''': The amount of green in the final color (0 to 255).
*'''g:''' The amount of green in the final color (0 to 255).
*'''b''': The amount of blue in the final color (0 to 255).
*'''b:''' The amount of blue in the final color (0 to 255).
*'''a:''' The amount of alpha in the final color (0 to 255).


==Example==
==Example==
newmarker = [[createMarker]] ( 1000, 1000, 1000, 1, 255, 0, 0 )
<syntaxhighlight lang="lua">
   
local newMarker = createMarker ( 0, 0, 2, "cylinder", 1, 255, 0, 0, 255 -- Create a red marker
[[setMarkerColor]] ( newmarker, 0, 255, 0 )
setMarkerColor ( newMarker, 0, 255, 0, 255 )                     -- Turn the red marker into a green one
</syntaxhighlight>


The above code will turn a red marker into a green one.
==See Also==
{{Marker functions}}

Latest revision as of 13:01, 10 October 2023

This function sets the color of the specified marker by modifying the values for red, green, blue and alpha.

Syntax

bool setMarkerColor ( marker theMarker, int r, int g, int b, int a )

OOP Syntax Help! I don't understand this!

Method: Marker:setColor(...)
Counterpart: getMarkerColor


Required Arguments

  • theMarker: The marker that you wish to set the color of.
  • r: The amount of red in the final color (0 to 255).
  • g: The amount of green in the final color (0 to 255).
  • b: The amount of blue in the final color (0 to 255).
  • a: The amount of alpha in the final color (0 to 255).

Example

local newMarker = createMarker ( 0, 0, 2, "cylinder", 1, 255, 0, 0, 255 )  -- Create a red marker
setMarkerColor ( newMarker, 0, 255, 0, 255 )                      -- Turn the red marker into a green one

See Also