SetMarkerIcon: Difference between revisions
		
		
		
		
		
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| m (Removed note, fixed example) | mNo edit summary | ||
| Line 19: | Line 19: | ||
| This example creates a finish marker as you'd expect for the end of a race. | This example creates a finish marker as you'd expect for the end of a race. | ||
| <syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
| local marker = createMarker(4,4,4 'checkpoint', 10, 255,0,0)   | local marker = createMarker(4,4,4, 'checkpoint', 10, 255,0,0)   | ||
| setMarkerIcon(marker, 'finish') | setMarkerIcon(marker, 'finish') | ||
| </syntaxhighlight> | </syntaxhighlight> | ||
Revision as of 12:23, 10 October 2023
This function allows changing the icon of a checkpoint marker.
Syntax
bool setMarkerIcon ( marker theMarker, string icon )
OOP Syntax Help! I don't understand this!
- Method: Marker:setIcon(...)
- Variable: .icon
- Counterpart: getMarkerIcon
Required Arguments
- theMarker: The marker to change the visual style of
- icon: A string referring to the type of icon, acceptable values are:
- "none": No icon
- "arrow": Arrow icon
- "finish": Finish icon (at end of race)
 
Example
This example creates a finish marker as you'd expect for the end of a race.
local marker = createMarker(4,4,4, 'checkpoint', 10, 255,0,0) setMarkerIcon(marker, 'finish')
See Also
- createMarker
- getMarkerColor
- getMarkerCount
- getMarkerIcon
- getMarkerSize
- getMarkerTarget
- getMarkerType
- setMarkerColor
- setMarkerIcon
- setMarkerSize
- setMarkerTarget
- setMarkerType
- isElementWithinMarker