SetMarkerIcon: Difference between revisions
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This example creates a finish marker as you'd expect for the end of a race. | This example creates a finish marker as you'd expect for the end of a race. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
local | local newMarker = createMarker ( 0, 0, 2, "checkpoint", 1, 255, 0, 0) | ||
setMarkerIcon( | setMarkerIcon ( newMarker, "finish" ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{Marker functions}} | {{Marker functions}} |
Revision as of 13:02, 10 October 2023
This function allows changing the icon of a checkpoint marker.
Syntax
bool setMarkerIcon ( marker theMarker, string icon )
OOP Syntax Help! I don't understand this!
- Method: Marker:setIcon(...)
- Variable: .icon
- Counterpart: getMarkerIcon
Required Arguments
- theMarker: The marker to change the visual style of
- icon: A string referring to the type of icon, acceptable values are:
- "none": No icon
- "arrow": Arrow icon
- "finish": Finish icon (at end of race)
Example
This example creates a finish marker as you'd expect for the end of a race.
local newMarker = createMarker ( 0, 0, 2, "checkpoint", 1, 255, 0, 0) setMarkerIcon ( newMarker, "finish" )
See Also
- createMarker
- getMarkerColor
- getMarkerCount
- getMarkerIcon
- getMarkerSize
- getMarkerTarget
- getMarkerType
- setMarkerColor
- setMarkerIcon
- setMarkerSize
- setMarkerTarget
- setMarkerType
- isElementWithinMarker