SetObjectModel: Difference between revisions

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__NOTOC__  
__NOTOC__  
{{Deprecated|setElementModel}}
This sets a new object model to the specified element.
This sets a new object model to the specified element.


==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
bool setObjectModel ( element object, int id )         
bool setObjectModel ( object theObject, int id )         
</syntaxhighlight>  
</syntaxhighlight>  


===Required Arguments===  
===Required Arguments===  
*'''object:''' A valid [[element]].
*'''theObject:''' A valid [[object]].
*'''id:''' An [[int]] specifying the model id.
*'''id:''' An [[int]] specifying the model id.


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<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
myobject = createObject ( 5822, -1084.52, -1634.81, 76.36 )
myobject = createObject ( 5822, -1084.52, -1634.81, 76.36 )
--We create an initial object element. I choose object model 5822 to begin with.
-- We create an initial object element. I choose object model 5822 to begin with.
 
setTimer ( objectRandomization, 2500, 0 )
--Every 2.5 seconds, the function 'objectRandomization' is called by this timer.
--Each time the function runs, it changes the object model by applying a new whole-
--integer random object ID. This timer is called an infinite amount of times since 
--it's repeat value is set to 0.


function objectRandomization ()   
function objectRandomization ()   
randomobjectnumber = randInt(1, 18000)
    local randomobjectnumber = math.random(1, 18000)
--Choose a random number between 1 and 18000 as a whole integer and assign it to
    -- Choose a random number between 1 and 18000 as a whole integer and assign it to
--the varible 'randomobjectnumber'
    -- the variable 'randomobjectnumber'
setObjectModel ( myobject, randomobjectnumber )
    setObjectModel ( myobject, randomobjectnumber )
--Change our object appearance by applying a new model ID
    -- Change our object appearance by applying a new model ID
end
end
setTimer ( objectRandomization, 2500, 0 )
-- Every 2.5 seconds, the function 'objectRandomization' is called by this timer.
-- Each time the function runs, it changes the object model by applying a new whole-
-- integer random object ID. This timer is called an infinite amount of times since 
-- its repeat value is set to 0.
</syntaxhighlight> </section>
</syntaxhighlight> </section>



Latest revision as of 09:12, 9 November 2018


Emblem-important.png This function is deprecated. This means that its use is discouraged and that it might not exist in future versions.

Please use setElementModel instead.


This sets a new object model to the specified element.

Syntax

bool setObjectModel ( object theObject, int id )        

Required Arguments

  • theObject: A valid object.
  • id: An int specifying the model id.

Returns

Returns true if the model change was successful, false otherwise.

Example

Click to collapse [-]
Server

This will continually change an object model every 2.5 seconds at the location -1084.52, -1634.81, 76.36 (Truth's farm).

myobject = createObject ( 5822, -1084.52, -1634.81, 76.36 )
-- We create an initial object element. I choose object model 5822 to begin with.

function objectRandomization ()  
    local randomobjectnumber = math.random(1, 18000)
    -- Choose a random number between 1 and 18000 as a whole integer and assign it to
    -- the variable 'randomobjectnumber'
    setObjectModel ( myobject, randomobjectnumber )
    -- Change our object appearance by applying a new model ID
end

setTimer ( objectRandomization, 2500, 0 )
-- Every 2.5 seconds, the function 'objectRandomization' is called by this timer.
-- Each time the function runs, it changes the object model by applying a new whole-
-- integer random object ID. This timer is called an infinite amount of times since  
-- its repeat value is set to 0.

See Also