SetObjectStatic: Difference between revisions

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(New page: __NOTOC__ {{Client function}} Makes an object static or non-static. Static objects are rock solid in one place, unaffected by gravity and pushing. Nonstatic objects can fall, be pushed ar...)
 
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__NOTOC__
__NOTOC__
{{Client function}}
{{Client function}}
{{Deprecated|setElementFrozen|}}


Makes an object static or non-static. Static objects are rock solid in one place, unaffected by gravity and pushing. Nonstatic objects can fall, be pushed around etc.
Makes an object static or non-static. Static objects are rock solid in one place, unaffected by gravity and pushing. Nonstatic objects can fall, be pushed around etc.


Note that not all objects that are static by default can be made nonstatic.
'''Note1:''' Not all objects that are static by default can be made nonstatic.
 
'''Note2:''' Dynamic objects with a "destroyed" state are still destroyable. Use [[isElementOnScreen]] to detect, destroy, and recreate these objects.


==Syntax==
==Syntax==

Latest revision as of 19:36, 17 September 2016

Emblem-important.png This function is deprecated. This means that its use is discouraged and that it might not exist in future versions.

Please use setElementFrozen instead.


Makes an object static or non-static. Static objects are rock solid in one place, unaffected by gravity and pushing. Nonstatic objects can fall, be pushed around etc.

Note1: Not all objects that are static by default can be made nonstatic.

Note2: Dynamic objects with a "destroyed" state are still destroyable. Use isElementOnScreen to detect, destroy, and recreate these objects.

Syntax

bool setObjectStatic ( object theObject, bool toggle )

Required Arguments

  • theObject: the object whose behaviour you want to change.
  • toggle: true makes the object static, false makes it nonstatic.

Returns

Returns true if successful, false otherwise.

Example

See Also