SetPickupType
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This function allows the setting of a pickup to a Weapon, Armour or Health pickup, and allows you to set the health points or the weapon and ammo
Syntax
setPickupType ( pickup thePickup, int type, int amount/weapon, [ int ammo ] )
Required Arguments
- thePickup: The pickup which you wish to change the settings of
- type: An integer representing the type of pickup. You can choose from:
- 0: Health Pickup
- 1: Armour Pickup
- 2: Weapon Pickup
- amount/weapon: An integer representing the amount of Health points or Armour points a pickup has. If the type is a Weapon pickup, then it represents the Weapon ID of the weapon pickup. The 'ammo' field must be specified if the type is Weapon Pickup.
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- ammo: An integer representing the amount of ammo a pickup contains. This argument is only valid when the pickup type is a Weapon Pickup, and must be specified in that case.
Example
This example changes the pickup time every time someone hits it
function onPickupHit ( ) -- when a pickup is hit local currenttype = getPickupType ( source ) -- get the current type of the pickup and store it in 'currenttype' if currenttype == 0 then -- if it is currently a health pickup setPickupType ( source, 1, 100 ) -- change it to an armour pickup with 100 hp elseif currenttype == 1 then -- else, if it is currently an armour pickup setPickupType ( source, 2, 29, 100 ) -- change it to an mp5 weapon pickup with 100 ammo elseif currenttype == 2 then -- lastly, if it is already a weapon setPickupType ( source 0, 100 ) -- change it to a health pickup end end addEventHandler ( "onPickupHit", getRootElement ( ), onPickupHit ) -- add an event handler for onPickupHit
See Also