SetWeaponClipAmmo: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Client function}} | {{Client function}} | ||
{{Needs_Example}} | |||
Set the ammo in a custom weapons magazine/clip. | Set the ammo in a custom weapons magazine/clip. | ||
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===Returns=== | ===Returns=== | ||
Returns ''true'' on success, ''false'' otherwise. | Returns ''true'' on success, ''false'' otherwise. | ||
==Example== | |||
<syntaxhighlight lang="lua"> | |||
--ToDo | |||
</syntaxhighlight> | |||
==Requirements== | ==Requirements== |
Revision as of 16:26, 19 July 2013
Script Example Missing Function SetWeaponClipAmmo needs a script example, help out by writing one. | |
Before submitting check out Editing Guidelines Script Examples. |
Set the ammo in a custom weapons magazine/clip.
Syntax
bool setWeaponClipAmmo ( weapon theWeapon, int clipAmmo )
Required Arguments
- theWeapon: The weapon to set the clip ammo of.
- clipAmmo: The amount of ammo in the clip.
Returns
Returns true on success, false otherwise.
Example
--ToDo
Requirements
This template will be deleted.
See Also
- createWeapon
- fireWeapon
- getWeaponAmmo
- getWeaponClipAmmo
- getWeaponFiringRate
- getWeaponFlags
- getWeaponOwner
- getWeaponProperty
- getWeaponState
- getWeaponTarget
- resetWeaponFiringRate
- setWeaponAmmo
- setWeaponClipAmmo
- setWeaponFiringRate
- setWeaponFlags
- setWeaponProperty
- setWeaponState
- setWeaponTarget