SetWeaponClipAmmo: Difference between revisions
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m (Added example header and Needs Example) |
(/* Example) |
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==Example== | ==Example== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
- | function onResourceStart() | ||
setWeaponClipAmmo(thePlayer,31,30) -''This set M4 clip capacity from 50 to 30.'' | |||
end | |||
addEventHandler("onClientResourceStart", getResourceRootElement(getThisResource()), onResourceStart) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
Revision as of 07:53, 6 October 2013
Script Example Missing Function SetWeaponClipAmmo needs a script example, help out by writing one. | |
Before submitting check out Editing Guidelines Script Examples. |
Set the ammo in a custom weapons magazine/clip.
Syntax
bool setWeaponClipAmmo ( weapon theWeapon, int clipAmmo )
Required Arguments
- theWeapon: The weapon to set the clip ammo of.
- clipAmmo: The amount of ammo in the clip.
Returns
Returns true on success, false otherwise.
Example
function onResourceStart() setWeaponClipAmmo(thePlayer,31,30) -''This set M4 clip capacity from 50 to 30.'' end addEventHandler("onClientResourceStart", getResourceRootElement(getThisResource()), onResourceStart)
Requirements
This template will be deleted.
See Also
- createWeapon
- fireWeapon
- getWeaponAmmo
- getWeaponClipAmmo
- getWeaponFiringRate
- getWeaponFlags
- getWeaponOwner
- getWeaponProperty
- getWeaponState
- getWeaponTarget
- resetWeaponFiringRate
- setWeaponAmmo
- setWeaponClipAmmo
- setWeaponFiringRate
- setWeaponFlags
- setWeaponProperty
- setWeaponState
- setWeaponTarget