SetWeaponClipAmmo: Difference between revisions

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==Example==
==Example==
This will set M4 clip capasity from 50 to 30.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function onResourceStart()
function onResourceStart()
setWeaponClipAmmo(thePlayer,31,30) -''This set M4 clip capacity from 50 to 30.''
setWeaponClipAmmo(thePlayer,31,30)
end
end
addEventHandler("onClientResourceStart", getResourceRootElement(getThisResource()), onResourceStart)
addEventHandler("onClientResourceStart", getResourceRootElement(getThisResource()), onResourceStart)

Revision as of 07:56, 6 October 2013

Accessories-text-editor.png Script Example Missing Function SetWeaponClipAmmo needs a script example, help out by writing one.

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Set the ammo in a custom weapons magazine/clip.

Syntax

bool setWeaponClipAmmo ( weapon theWeapon, int clipAmmo )

Required Arguments

  • theWeapon: The weapon to set the clip ammo of.
  • clipAmmo: The amount of ammo in the clip.

Returns

Returns true on success, false otherwise.

Example

This will set M4 clip capasity from 50 to 30.

function onResourceStart()
	setWeaponClipAmmo(thePlayer,31,30)
end
addEventHandler("onClientResourceStart", getResourceRootElement(getThisResource()), onResourceStart)

Requirements

Minimum server version n/a
Minimum client version 1.3.0-9.04555

Note: Using this feature requires the resource to have the above minimum version declared in the meta.xml <min_mta_version> section. e.g. <min_mta_version client="1.3.0-9.04555" />

See Also