SetWeaponClipAmmo: Difference between revisions
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(/* Example) |
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==Example== | ==Example== | ||
This will set M4 clip capasity from 50 to 30. | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function onResourceStart() | function onResourceStart() | ||
setWeaponClipAmmo(thePlayer,31,30) | setWeaponClipAmmo(thePlayer,31,30) | ||
end | end | ||
addEventHandler("onClientResourceStart", getResourceRootElement(getThisResource()), onResourceStart) | addEventHandler("onClientResourceStart", getResourceRootElement(getThisResource()), onResourceStart) |
Revision as of 07:56, 6 October 2013
Script Example Missing Function SetWeaponClipAmmo needs a script example, help out by writing one. | |
Before submitting check out Editing Guidelines Script Examples. |
Set the ammo in a custom weapons magazine/clip.
Syntax
bool setWeaponClipAmmo ( weapon theWeapon, int clipAmmo )
Required Arguments
- theWeapon: The weapon to set the clip ammo of.
- clipAmmo: The amount of ammo in the clip.
Returns
Returns true on success, false otherwise.
Example
This will set M4 clip capasity from 50 to 30.
function onResourceStart() setWeaponClipAmmo(thePlayer,31,30) end addEventHandler("onClientResourceStart", getResourceRootElement(getThisResource()), onResourceStart)
Requirements
This template will be deleted.
See Also
- createWeapon
- fireWeapon
- getWeaponAmmo
- getWeaponClipAmmo
- getWeaponFiringRate
- getWeaponFlags
- getWeaponOwner
- getWeaponProperty
- getWeaponState
- getWeaponTarget
- resetWeaponFiringRate
- setWeaponAmmo
- setWeaponClipAmmo
- setWeaponFiringRate
- setWeaponFlags
- setWeaponProperty
- setWeaponState
- setWeaponTarget