SetWeaponClipAmmo: Difference between revisions
Jump to navigation
Jump to search
(/* Example) |
|||
Line 14: | Line 14: | ||
Returns ''true'' on success, ''false'' otherwise. | Returns ''true'' on success, ''false'' otherwise. | ||
== | <section name="Client" class="client" show="true"> | ||
This set reality clip capasity for M4 and Sawed-Off Shotgun. | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
- | setWeaponClipAmmo("sawed-off",1) | ||
setWeaponClipAmmo("m4",30) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
Revision as of 08:31, 6 October 2013
Script Example Missing Function SetWeaponClipAmmo needs a script example, help out by writing one. | |
Before submitting check out Editing Guidelines Script Examples. |
Set the ammo in a custom weapons magazine/clip.
Syntax
bool setWeaponClipAmmo ( weapon theWeapon, int clipAmmo )
Required Arguments
- theWeapon: The weapon to set the clip ammo of.
- clipAmmo: The amount of ammo in the clip.
Returns
Returns true on success, false otherwise.
<section name="Client" class="client" show="true"> This set reality clip capasity for M4 and Sawed-Off Shotgun.
setWeaponClipAmmo("sawed-off",1) setWeaponClipAmmo("m4",30)
Requirements
This template will be deleted.
See Also
- createWeapon
- fireWeapon
- getWeaponAmmo
- getWeaponClipAmmo
- getWeaponFiringRate
- getWeaponFlags
- getWeaponOwner
- getWeaponProperty
- getWeaponState
- getWeaponTarget
- resetWeaponFiringRate
- setWeaponAmmo
- setWeaponClipAmmo
- setWeaponFiringRate
- setWeaponFlags
- setWeaponProperty
- setWeaponState
- setWeaponTarget