SetWeaponClipAmmo: Difference between revisions

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(/* Example)
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Returns ''true'' on success, ''false'' otherwise.
Returns ''true'' on success, ''false'' otherwise.


==Example==
<section name="Client" class="client" show="true">
This set reality clip capasity for M4 and Sawed-Off Shotgun.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
--to do
setWeaponClipAmmo("sawed-off",1)
setWeaponClipAmmo("m4",30)
</syntaxhighlight>
</syntaxhighlight>



Revision as of 08:31, 6 October 2013

Accessories-text-editor.png Script Example Missing Function SetWeaponClipAmmo needs a script example, help out by writing one.

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Set the ammo in a custom weapons magazine/clip.

Syntax

bool setWeaponClipAmmo ( weapon theWeapon, int clipAmmo )

Required Arguments

  • theWeapon: The weapon to set the clip ammo of.
  • clipAmmo: The amount of ammo in the clip.

Returns

Returns true on success, false otherwise.

<section name="Client" class="client" show="true"> This set reality clip capasity for M4 and Sawed-Off Shotgun.

setWeaponClipAmmo("sawed-off",1)
setWeaponClipAmmo("m4",30)

Requirements

This template will be deleted.

See Also