SetWeaponClipAmmo: Difference between revisions
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===Returns=== | ===Returns=== | ||
This function returns ''true'' if the arguments are valid and the weapon clip ammo could be changed; '' | This function returns ''true'' if the arguments are valid and the weapon clip ammo could be changed; ''false'' otherwise. | ||
==Example== | ==Example== |
Revision as of 17:23, 23 December 2014
This function sets the ammo left in a custom weapon's magazine/clip.
Syntax
bool setWeaponClipAmmo ( weapon theWeapon, int clipAmmo )
OOP Syntax Help! I don't understand this!
- Method: weapon:setClipAmmo(...)
- Variable: .clipAmmo
- Counterpart: getWeaponClipAmmo
Required Arguments
- theWeapon: The weapon to set the clip ammo of.
- clipAmmo: The amount of ammo in the clip.
Returns
This function returns true if the arguments are valid and the weapon clip ammo could be changed; false otherwise.
Example
This example adds a /weapon command that creates a M4 where the player uses it, and gives 1 clip ammo to it.
function createWeaponWithLowClipAmmo() local wep = createWeapon("m4", getElementPosition(localPlayer)) setWeaponClipAmmo(wep, 1) -- Give the weapon 1 clip ammo, so it will reload at the next shoot. end addCommandHandler("weapon", createWeaponWithLowClipAmmo)
Requirements
This template will be deleted.
See also
- createWeapon
- fireWeapon
- getWeaponAmmo
- getWeaponClipAmmo
- getWeaponFiringRate
- getWeaponFlags
- getWeaponOwner
- getWeaponProperty
- getWeaponState
- getWeaponTarget
- resetWeaponFiringRate
- setWeaponAmmo
- setWeaponClipAmmo
- setWeaponFiringRate
- setWeaponFlags
- setWeaponProperty
- setWeaponState
- setWeaponTarget