SetWeaponState: Difference between revisions
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(Created page with "__NOTOC__ {{Client function}} Sets a custom weapons state. ==Syntax== <syntaxhighlight lang="lua">bool setWeaponState ( weapon theWeapon, string theState )</syntaxhighlight> ===Required Arguments=== * '''...") |
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Revision as of 23:43, 25 August 2012
Sets a custom weapons state.
Syntax
bool setWeaponState ( weapon theWeapon, string theState )
Required Arguments
- theWeapon: the weapon you wish to change the state of
- theState: the state you wish to set:
- "reloading" - the weapon is reloading
- "firing" - the weapon will constantly fire ( unless any shooting blocking flags are set ) according to its assigned firing rate
- "ready" - the weapon is idle
Returns
Returns true on success, false otherwise.
Requirements
Note: Using this feature requires the resource to have the above minimum version declared in the meta.xml <min_mta_version> section. e.g. <min_mta_version server="1.3.0-4555" client="1.3.0-4555" />
See Also
- Shared
- getWeaponProperty
- getPickupWeapon
- getOriginalWeaponProperty
- getSlotFromWeapon
- getWeaponIDFromName
- getWeaponNameFromID
- setWeaponAmmo
- setWeaponProperty