SetWeaponState: Difference between revisions

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__NOTOC__
__NOTOC__
{{Client function}}
{{Client function}}
{{Needs_Example}}
This function sets a [[Element/Weapon|custom weapon]]'s state.
This function sets a [[Element/Weapon|custom weapon]]'s state.


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==Requirements==
{{Requirements|n/a|1.3.0-9.04555|}}


==See also==
==See also==
{{Client weapon creation functions}}
{{Client weapon creation functions}}

Latest revision as of 17:07, 7 November 2024

This function sets a custom weapon's state.

Syntax

bool setWeaponState ( weapon theWeapon, string theState )

OOP Syntax Help! I don't understand this!

Method: weapon:setState(...)
Variable: .state
Counterpart: getWeaponState


Required Arguments

  • theWeapon: the weapon you wish to set the state of.
  • theState: the state you wish to set:
    • reloading: makes the weapon reload.
    • firing: makes the weapon constantly fire its target (unless any shooting blocking flags are set) according to its assigned firing rate.
    • ready: makes the weapon stop reloading or firing.

Returns

Returns true on success, false otherwise.

Example

addEventHandler("onClientResourceStart", resourceRoot,
      function()
            local wep = createWeapon("m4", 0, 0, 4)
            setWeaponState(wep, "firing")
      end
)

See also