SetWeaponState: Difference between revisions

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Line 21: Line 21:
<syntaxhighlight lang="lua">addEventHandler("onClientResourceStart", resourceRoot,
<syntaxhighlight lang="lua">addEventHandler("onClientResourceStart", resourceRoot,
       function()
       function()
             local wep = createWeapon("ak", 0, 0, 4)
             local wep = createWeapon("m4", 0, 0, 4)
             setWeaponState(wep, "firing")
             setWeaponState(wep, "firing")
       end
       end

Revision as of 11:18, 13 April 2015

Accessories-text-editor.png Script Example Missing Function SetWeaponState needs a script example, help out by writing one.

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This function sets a custom weapon's state.

Syntax

bool setWeaponState ( weapon theWeapon, string theState )

OOP Syntax Help! I don't understand this!

Method: weapon:setState(...)
Variable: .state
Counterpart: getWeaponState


Required Arguments

  • theWeapon: the weapon you wish to set the state of.
  • theState: the state you wish to set:
    • reloading: makes the weapon reload.
    • firing: makes the weapon constantly fire its target (unless any shooting blocking flags are set) according to its assigned firing rate.
    • ready: makes the weapon stop reloading or firing.

Returns

Returns true on success, false otherwise.

Example

addEventHandler("onClientResourceStart", resourceRoot,
      function()
            local wep = createWeapon("m4", 0, 0, 4)
            setWeaponState(wep, "firing")
      end
)

Requirements

This template will be deleted.

See also