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4 January 2025
- 19:5319:53, 4 January 2025 diff hist +1 m Changes in 1.6.1 No edit summary
- 19:5319:53, 4 January 2025 diff hist +1,132 m Changes in 1.6.1 No edit summary
- 17:5217:52, 4 January 2025 diff hist +130 m SetElementLighting Update note
- 12:2112:21, 4 January 2025 diff hist +198 m Template:Weapon functions No edit summary current
1 January 2025
- 00:5000:50, 1 January 2025 diff hist +30 m SetVehicleDirtLevel Undo revision 81504 by FileEX (talk) current Tag: Undo
31 December 2024
- 19:3619:36, 31 December 2024 diff hist +272 m Template:Player functions No edit summary
- 19:3419:34, 31 December 2024 diff hist −6 m SetPlayerHudComponentProperty →Required Arguments
- 19:3319:33, 31 December 2024 diff hist +1,143 N ResetPlayerHudComponentProperty Created page with "__NOTOC__ {{Client function}} {{New feature/item|3.0161|1.6.0|22868|This function resets the specified property to its default value.}} ==Syntax== <syntaxhighlight lang="lua"> bool resetPlayerHudComponentProperty (string component, string property) </syntaxhighlight> {{OOP||player:getHudComponentProperty||setPlayerHudComponentProperty}} ===Required Arguments=== *'''component:''' The component whose property you want to reset. See HUD Components. *'''property:'..." current
- 19:2719:27, 31 December 2024 diff hist +1,061 N GetPlayerHudComponentProperty Created page with "__NOTOC__ {{Client function}} {{New feature/item|3.0161|1.6.0|22868|This function gets the value of the specified HUD property.}} ==Syntax== <syntaxhighlight lang="lua"> mixed getPlayerHudComponentProperty (string component, string property) </syntaxhighlight> {{OOP||player:getHudComponentProperty||setPlayerHudComponentProperty}} ===Required Arguments=== *'''component:''' The component whose property you want to retrieve. See HUD Components. *'''property:''' T..." current
- 19:1819:18, 31 December 2024 diff hist +124 m SetPlayerHudComponentProperty No edit summary
- 19:1519:15, 31 December 2024 diff hist +33 m HUD Components No edit summary current
- 19:1219:12, 31 December 2024 diff hist +244 m HUD Components →Properties
- 19:1019:10, 31 December 2024 diff hist +2,886 N HUD Components Created page with "This page contains a list of HUD components and their properties. ===Components=== :*'''all:''' All of the following at the same time :*'''ammo:''' The display showing how much ammo the player has in their weapon :*'''area_name:''' The text that appears containing the name of the area a player has entered :*'''armour:''' The display showing the player's armor :*'''breath:''' The display showing the player's breath :*'''clock:''' The display showing the in-game time :*''..."
- 18:5718:57, 31 December 2024 diff hist +2,392 N SetPlayerHudComponentProperty Created page with "__NOTOC__ {{Client function}} {{New feature/item|3.0161|1.6.0|22868|This function allows for modifying HUD properties, such as text or bar color, position, size, and more.}} {{Note|Due to a rendering bug in GTA, setting transparency for text with outline or shadow causes a visual glitch, resulting in blurred/smudged text. Transparency only works correctly on text without outline and shadow.}} thumb|right|Example of a modified HUD. ==Syntax=..."
- 18:5518:55, 31 December 2024 diff hist 0 N File:HUD properties.png No edit summary current
- 18:3518:35, 31 December 2024 diff hist +147 m Changes in 1.6.1 No edit summary
- 18:3018:30, 31 December 2024 diff hist −3 m SetVehiclePanelState →Optional Arguments current
- 18:2618:26, 31 December 2024 diff hist +5 m SetVehiclePanelState No edit summary
- 18:2518:25, 31 December 2024 diff hist +665 m SetVehiclePanelState No edit summary
- 18:1018:10, 31 December 2024 diff hist +634 m Changes in 1.6.1 Update
- 17:5017:50, 31 December 2024 diff hist +1 m Changes in 1.6.1 →More Technical Changes and Bug Fixes
- 17:4917:49, 31 December 2024 diff hist −539 m Changes in 1.6.1 →Shared
- 17:4617:46, 31 December 2024 diff hist +375 m Changes in 1.6.1 Visual improvements
- 17:3517:35, 31 December 2024 diff hist 0 m Changes in 1.6.1 →Functions
- 17:3417:34, 31 December 2024 diff hist +167 m Changes in 1.6.1 Visual improvements
- 17:2017:20, 31 December 2024 diff hist +209 m Changes in 1.6.1 →Shared
- 17:0717:07, 31 December 2024 diff hist +379 m Changes in 1.6.1 Visual improvements
- 03:1703:17, 31 December 2024 diff hist 0 m IsElementOnFire →Example
- 03:1603:16, 31 December 2024 diff hist +518 N IsElementOnFire Created page with "__NOTOC__ {{Shared function}} {{New feature/item|3.0161|1.6.0|22864|This function checks if the specified element is on fire or not.}} ==Syntax== <syntaxhighlight lang="lua"> bool isElementOnFire ( element theElement ) </syntaxhighlight> {{OOP||element:isOnFire|onFire|setElementOnFire}} ===Required Arguments=== *'''theElement''': The element to check. ===Returns=== Returns ''true'' if the element is on fire, ''false'' otherwise. ==Example== {{Needs Ex..."
- 03:1403:14, 31 December 2024 diff hist +89 m SetElementOnFire No edit summary
- 03:1203:12, 31 December 2024 diff hist 0 m Template:Element functions No edit summary current
- 03:1203:12, 31 December 2024 diff hist +4 m SetElementOnFire →See Also
- 03:1103:11, 31 December 2024 diff hist +704 N SetElementOnFire Created page with "__NOTOC__ {{Shared function}} {{New feature/item|3.0161|1.6.0|22864| This function can be used to set a element on fire or extinguish a fire on it. Supported types are ped, vehicle and object.}} ==Syntax== <syntaxhighlight lang="lua"> bool setElementOnFire ( element theElement, bool isOnFire ) </syntaxhighlight> {{OOP||element:setOnFire|onFire|isElementOnFire}} ===Required Arguments=== *'''theElement:''' The element that we want to set/unset...."
- 03:0703:07, 31 December 2024 diff hist +79 m Template:Element functions No edit summary
- 03:0603:06, 31 December 2024 diff hist +129 m Template:Element functions No edit summary
- 03:0403:04, 31 December 2024 diff hist +32 m IsPedOnFire No edit summary current
- 03:0403:04, 31 December 2024 diff hist +33 m SetPedOnFire No edit summary current
- 03:0203:02, 31 December 2024 diff hist +15 m SetElementLighting No edit summary
- 03:0103:01, 31 December 2024 diff hist +15 m GetElementLighting No edit summary current
- 03:0003:00, 31 December 2024 diff hist +12 m GetElementLighting No edit summary
- 02:5902:59, 31 December 2024 diff hist +881 N SetElementLighting Created page with "{{Client function}} __NOTOC__ {{New feature/item|3.0161|1.6.0|22862|This function changes the lighting value for the specified element. This can be a player, ped, vehicle, object, weapon.}} {{Note|Lighting is calculated in real-time, so you will likely need onClientRender or onClientPreRender.}} ==Syntax== <syntaxhighlight lang="lua"> bool setElementLighting ( element theElement, float lighting ) </syntaxhighlight> {{OOP||element:set..."
- 02:4902:49, 31 December 2024 diff hist +19 m GetElementLighting No edit summary
- 02:4802:48, 31 December 2024 diff hist +51 m SetVehicleNitroActivated No edit summary current
- 02:4702:47, 31 December 2024 diff hist +50 m AddVehicleSirens No edit summary current
- 02:4702:47, 31 December 2024 diff hist +49 m RemoveVehicleSirens No edit summary current
- 02:4302:43, 31 December 2024 diff hist +23 m RemoveVehicleSirens No edit summary
- 02:4202:42, 31 December 2024 diff hist +22 m AddVehicleSirens No edit summary
- 02:4102:41, 31 December 2024 diff hist −12 m Template:Vehicle functions No edit summary
- 02:3602:36, 31 December 2024 diff hist +22 m SetVehicleNitroActivated No edit summary
- 02:3202:32, 31 December 2024 diff hist 0 m Template:Vehicle functions No edit summary