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Combined display of all available logs of Multi Theft Auto: Wiki. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 16:34, 21 October 2023 Dutchman101 talk contribs deleted page Table.toString (Delete nomination granted)
- 16:33, 21 October 2023 Dutchman101 talk contribs deleted page GuiComboBoxAddPlayersName (Page doesn't meet our standards)
- 16:31, 21 October 2023 Dutchman101 talk contribs deleted page WarpToPlayer (Delete nomination granted: page doesn't meet our standards)
- 16:30, 21 October 2023 Dutchman101 talk contribs deleted page HU/Adding Pages to Categories and Templates (Delete nomination granted (not fully translated on time))
- 16:29, 21 October 2023 Dutchman101 talk contribs deleted page Talk:FadeInText (Deleted together with the associated page with reason: Delete nomination granted)
- 16:29, 21 October 2023 Dutchman101 talk contribs deleted page FadeInText (Delete nomination granted)
- 16:28, 21 October 2023 Dutchman101 talk contribs deleted page RU/engineStreamingSetProperty/ (correct TEDERIs' mistake: moved English main page from RU/engineStreamingSetProperty to "engineStreamingSetProperty")
- 16:27, 21 October 2023 Dutchman101 talk contribs created page EngineStreamingSetProperty (correct TEDERIs' mistake: moved English main page from RU/engineStreamingSetProperty to "engineStreamingSetProperty")
- 16:24, 21 October 2023 Dutchman101 talk contribs deleted page GetAlivePlayers (Client) (content was: "{{Delete|getAlivePlayers does the job}} {{Useful Function}} <lowercasetitle></lowercasetitle> __NOTOC__ This function returns all the alive players by a client side, so you can store them into a Gridlist or something like that, faster. ==Syntax== <syntaxhighlight lang="lua">table getAlivePlayers()</syntaxhighlight> ==Code== <section name="Function source" class="client" show="true"> <syntaxhighlight lang="lua">function getAlivePlayers() local alivePlayers = { } for i...")
- 15:41, 20 October 2023 User account Yeremyr.d talk contribs was created
- 12:01, 20 October 2023 User account Alesha talk contribs was created
- 01:47, 20 October 2023 User account Mzarslan talk contribs was created
- 18:51, 19 October 2023 User account Sil talk contribs was created
- 16:20, 18 October 2023 IManGaaX talk contribs created page IsPedNearbyWall (Created page with "{{Useful Function}} __NOTOC__ <lowercasetitle></lowercasetitle> This function checks if player/ped is nearby walls like buildings or objects. ==Syntax== <syntaxhighlight lang="lua">bool isPedNearbyWall( element element[player/ped] )</syntaxhighlight> ===Required Arguments=== * '''element''': the player/ped element to check. ===Returns=== * ''true'' if the player/ped is nearby a wall. * ''false'' otherwise. ==Code== <section name="Client" class="client...")
- 12:17, 18 October 2023 Tracer talk contribs created page AclObjectGetGroups (Created page with "__NOTOC__ {{Server function}} This function returns a table of all groups the object is in. ==Syntax== <syntaxhighlight lang="lua"> table aclObjectGetGroups ( string object ) </syntaxhighlight> ===Required Arguments=== * '''object:''' The name of the ACL entry to get groups of ===Returns=== Returns a table of all groups the object is in on success, false if something went wrong. ==Examples== This example outputs a list of all groups of the calling user <section...")
- 06:18, 18 October 2023 User account Myfujinoemu talk contribs was created
- 04:03, 18 October 2023 User account Mersad talk contribs was created
- 22:30, 17 October 2023 User account ITsX5 talk contribs was created
- 20:55, 17 October 2023 User account Iamsaad talk contribs was created
- 15:56, 17 October 2023 User account Kratorexe talk contribs was created
- 11:05, 15 October 2023 User account Beence58 talk contribs was created
- 06:06, 14 October 2023 CrosRoad95 talk contribs created page DxDrawModel3D (Created page with "__NOTOC__ {{Client function}} {{Important Note|You can not use this function to draw vehicles and ped}} {{Important Note|This function doesn't obey any streaming limits, you can draw as many models as you want}} {{Important Note|You can not render model to render target.}} This function draws a 3D model - rendered for '''one''' frame. Drawn models are indistinguishable from this one created by "createObject" function. This should be used in conjunction with onClientR...")
- 06:04, 14 October 2023 CrosRoad95 talk contribs created page File:DxDrawModel3D at night.png
- 06:04, 14 October 2023 CrosRoad95 talk contribs uploaded File:DxDrawModel3D at night.png
- 06:03, 14 October 2023 CrosRoad95 talk contribs created page File:DxDrawModel3D at day.png
- 06:03, 14 October 2023 CrosRoad95 talk contribs uploaded File:DxDrawModel3D at day.png
- 03:28, 14 October 2023 LordHenry talk contribs created page DxFade (Created page with "{{Useful Function}} <lowercasetitle></lowercasetitle> __NOTOC__ This function allows you to fade-in or fade-out any dxDraw by gradually changing its alpha value.<br> {{Note|You can fade up to 3 values at the same time, as long as they are properly declared together on the same interpolateBetween function and on the ''dxFade'' function parameters.}} {{Note|If you need to start another fade while this function is already fading something, you will need another ''dxFade...")
- 16:42, 12 October 2023 LopSided talk contribs created page SetDiscordRichPresenceEndTime (Created page with "__NOTOC__ {{Client function}} {{Important Note|To use this function, you must set up your own application setDiscordApplicationID}} {{New feature/item|3.0161|1.6.0|22270| This function sets the remaining time of Discord Rich Presence. }} ==Syntax== <syntaxhighlight lang="lua"> bool setDiscordRichPresenceEndTime(int seconds) </syntaxhighlight> {{OOP||DiscordRPC:setEndTime}} ===Required arguments=== *'''seconds''': an integer representing the number of seconds...")
- 06:37, 12 October 2023 LopSided talk contribs created page SetDiscordRichPresencePartySize (Created page with "__NOTOC__ {{Client function}} {{Important Note|To use this function, you must set up your own application setDiscordApplicationID}} {{Note|For the party size to be displayed, the state must be set setDiscordRichPresenceState}} {{New feature/item|3.0161|1.6.0|22270| This function sets the party size of Discord Rich Presence. }} ==Syntax== <syntaxhighlight lang="lua"> bool setDiscordRichPresencePartySize(int size, int max) </syntaxhighlight> {{OOP||DiscordRPC...")
- 06:35, 12 October 2023 LopSided talk contribs created page SetDiscordRichPresenceStartTime (Created page with "__NOTOC__ {{Client function}} {{Important Note|To use this function, you must set up your own application setDiscordApplicationID}} {{New feature/item|3.0161|1.6.0|22270| This function sets the elapsed time of Discord Rich Presence. }} ==Syntax== <syntaxhighlight lang="lua"> bool setDiscordRichPresenceStartTime(int seconds) </syntaxhighlight> {{OOP||DiscordRPC:setDetails}} ===Required arguments=== *'''seconds''': an integer representing the number of seconds...")
- 09:07, 11 October 2023 User account Anaconda Amazon talk contribs was created
- 01:29, 11 October 2023 User account Nastel talk contribs was created
- 20:05, 10 October 2023 Znajder talk contribs created page SetDiscordRichPresenceButton (Created page with "__NOTOC__ {{Client function}} The function sets a custom button through which we can access the website on Discord. ==Syntax== <syntaxhighlight lang="lua"> bool setDiscordRichPresenceButton(int index, string text, string url) </syntaxhighlight> {{OOP||DiscordRPC:setButton}} ===Required arguments=== *'''index''': a int index of the button (possible 1 and 2) *'''text''': a string with title name *'''url''': a string with url name (works only with '''https://''' or...")
- 19:58, 10 October 2023 Znajder talk contribs created page SetDiscordRichPresenceDetails (Created page with "__NOTOC__ {{Client function}} The function sets own details text on Rich Presence. ==Syntax== <syntaxhighlight lang="lua"> bool setDiscordRichPresenceDetails(string details) </syntaxhighlight> {{OOP||DiscordRPC:setDetails}} ===Required arguments=== *'''details''': a string with details name ===Returns=== Returns ''true'' if function succeeds, ''false'' if the client has disabled synchronisation. ==Example== This example prints out if the application was succes...")
- 19:50, 10 October 2023 Znajder talk contribs created page SetDiscordRichPresenceState (Created page with "__NOTOC__ {{Client function}} The function sets own state text on Rich Presence. ==Syntax== <syntaxhighlight lang="lua"> bool setDiscordRichPresenceState(string state) </syntaxhighlight> {{OOP||DiscordRPC:setState}} ===Required arguments=== *'''state''': a string with state name ===Returns=== Returns ''true'' if function succeeds, ''false'' if the client has disabled synchronisation. ==Example== This example prints out if the application was successfully set u...")
- 19:45, 10 October 2023 Znajder talk contribs created page SetDiscordRichPresenceSmallAsset (Created page with "__NOTOC__ {{Client function}} The function, you can set the small image of the application. The maximum size of Assets is ''1024x1024'', the minimum ''512x512''. ==Syntax== <syntaxhighlight lang="lua"> bool setDiscordRichPresenceSmallAsset(string assetImage, string text) </syntaxhighlight> {{OOP||DiscordRPC:setSmallAsset}} ===Required arguments=== *'''assetImage''': a string indicating the image you uploaded to your application's asset list. *'''text''': a strin...")
- 19:43, 10 October 2023 Znajder talk contribs created page SetDiscordRichPresenceAsset (Created page with "__NOTOC__ {{Client function}} The function, you can set the main image of the application. The maximum size of Assets is ''1024x1024'', the minimum ''512x512''. ==Syntax== <syntaxhighlight lang="lua"> bool setDiscordRichPresenceAsset(string assetImage, string text) </syntaxhighlight> {{OOP||DiscordRPC:setAsset}} ===Required arguments=== *'''assetImage''': a string indicating the image you uploaded to your application's asset list. *'''text''': a string displayed...")
- 19:28, 10 October 2023 Znajder talk contribs created page SetDiscordApplicationID (Created page with "__NOTOC__ {{Client function}} {{Important Note|To reset, please use resetDiscordRichPresenceData}} The function can assign your own application to use in Rich Presence. You can create own '''[https://discord.com/developers/applications here]''' ==Syntax== <syntaxhighlight lang="lua"> bool setDiscordApplicationID(string applicationKey) </syntaxhighlight> {{OOP||DiscordRPC:setApplication}} ===Required arguments=== *'''applicationKey''': a string represent key...")
- 19:04, 10 October 2023 Znajder talk contribs created page ResetDiscordRichPresenceData (Created page with "__NOTOC__ {{Client function}} The function resets all the data we have previously transmitted and sets to default. ==Syntax== <syntaxhighlight lang="lua"> bool resetDiscordRichPresenceData() </syntaxhighlight> ===Returns=== Returns ''true'' if reset was successfull, ''false'' if the client has disabled synchronisation. ==Example== The example shows if you set up your own application and sample asset and then reset the data. <syntaxhighlight lang="lua"> setDiscordAp...")
- 18:53, 10 October 2023 Znajder talk contribs created page IsDiscordRichPresenceConnected (Created page with "__NOTOC__ {{Client function}} The function check the client has synchronisation with Discord Rich Presence enabled. ==Syntax== <syntaxhighlight lang="lua"> bool isDiscordRichPresenceConnected() </syntaxhighlight> {{OOP||DiscordRPC:isConnected}} ===Returns=== Returns ''true'' if the Discord Rich Presence is enabled on the client, ''false'' if the client has disabled synchronisation. ==Example== This example prints out if the client has enabled Discord Rich Prese...")
- 18:38, 10 October 2023 Znajder talk contribs created page Template:Client Discord functions (Created page with "<ul> <li>setDiscordApplicationID</li> <li>setDiscordRichPresenceDetails</li> <li>setDiscordRichPresenceState</li> <li>setDiscordRichPresenceAsset</li> <li>setDiscordRichPresenceSmallAsset</li> <li>setDiscordRichPresenceButton</li> <li>resetDiscordRichPresenceData</li> <li>isDiscordRichPresenceConnected</li> </ul> <noinclude>Category:Functions templates</noinclude>")
- 07:30, 10 October 2023 IManGaaX talk contribs moved page OnClientPlayerRealTimeChange to OnClientPlayerTimeChange
- 23:26, 9 October 2023 User account John027 talk contribs was created
- 19:35, 9 October 2023 User account Znajder talk contribs was created
- 05:38, 9 October 2023 IManGaaX talk contribs created page AR/table.flip (Created page with "{{Useful Function}} __NOTOC__ <lowercasetitle></lowercasetitle> هذه الوظيفة تقوم بإرجاع الجدول بالقيم من اخر قيمه لاول قيمه مثل الانعكاس ==Syntax== <syntaxhighlight lang="lua">table table.flip( table theTable )</syntaxhighlight> ===Required Arguments=== * '''theTable''': الجدول الذى تريد انعكاس قيمه. ===Returns=== إرجاع الجدول بالقيم من اخر الجدول إلى ا...")
- 00:45, 9 October 2023 User account Mabel talk contribs was created
- 05:46, 8 October 2023 IManGaaX talk contribs created page File:IManGaaX-Prank.png
- 05:46, 8 October 2023 IManGaaX talk contribs uploaded File:IManGaaX-Prank.png
- 03:49, 8 October 2023 IManGaaX talk contribs created page OnClientPlayerRealTimeChange (Created page with "{{Useful Function}} <lowercasetitle></lowercasetitle> __NOTOC__ This code implements an event that is triggered when the client's real time change (The time as set on client's computer) ==Parameters== <syntaxhighlight lang="lua">int hour, int minute</syntaxhighlight> * hour: The time hour. * minute: The time minute. ==Source== The source of this event is the client whose time changed ==Code== <section name="Client" class="client" show="true"> <syntaxhighlight lang="l...")
- 04:51, 7 October 2023 IManGaaX talk contribs created page GetElementZoneFullName (Created page with "{{Useful Function}} <lowercasetitle></lowercasetitle> __NOTOC__ This function allows you to retrieve the zone full name of a element ==Syntax== <syntaxhighlight lang="lua">string getElementZoneFullName( element theElement )</syntaxhighlight> ===Required Arguments=== * '''theElement''': The element to get its full zone name ===Returns=== Returns the full name of the element zone ==Code== <section name="Shared" class="both" show="true"> <syntaxhighlight lang="lua"> fun...")