Recent changes
Jump to navigation
Jump to search
Track the most recent changes to the wiki on this page.
List of abbreviations:
- N
- This edit created a new page (also see list of new pages)
- m
- This is a minor edit
- b
- This edit was performed by a bot
- (±123)
- The page size changed by this number of bytes
31 December 2024
N 19:33 | ResetPlayerHudComponentProperty diffhist +1,143 FileEX talk contribs (Created page with "__NOTOC__ {{Client function}} {{New feature/item|3.0161|1.6.0|22868|This function resets the specified property to its default value.}} ==Syntax== <syntaxhighlight lang="lua"> bool resetPlayerHudComponentProperty (string component, string property) </syntaxhighlight> {{OOP||player:getHudComponentProperty||setPlayerHudComponentProperty}} ===Required Arguments=== *'''component:''' The component whose property you want to reset. See HUD Components. *'''property:'...") |
N 19:27 | GetPlayerHudComponentProperty diffhist +1,061 FileEX talk contribs (Created page with "__NOTOC__ {{Client function}} {{New feature/item|3.0161|1.6.0|22868|This function gets the value of the specified HUD property.}} ==Syntax== <syntaxhighlight lang="lua"> mixed getPlayerHudComponentProperty (string component, string property) </syntaxhighlight> {{OOP||player:getHudComponentProperty||setPlayerHudComponentProperty}} ===Required Arguments=== *'''component:''' The component whose property you want to retrieve. See HUD Components. *'''property:''' T...") |
N 19:10 | HUD Components diffhist +2,886 FileEX talk contribs (Created page with "This page contains a list of HUD components and their properties. ===Components=== :*'''all:''' All of the following at the same time :*'''ammo:''' The display showing how much ammo the player has in their weapon :*'''area_name:''' The text that appears containing the name of the area a player has entered :*'''armour:''' The display showing the player's armor :*'''breath:''' The display showing the player's breath :*'''clock:''' The display showing the in-game time :*''...") |
N 18:57 | SetPlayerHudComponentProperty diffhist +2,392 FileEX talk contribs (Created page with "__NOTOC__ {{Client function}} {{New feature/item|3.0161|1.6.0|22868|This function allows for modifying HUD properties, such as text or bar color, position, size, and more.}} {{Note|Due to a rendering bug in GTA, setting transparency for text with outline or shadow causes a visual glitch, resulting in blurred/smudged text. Transparency only works correctly on text without outline and shadow.}} thumb|right|Example of a modified HUD. ==Syntax=...") |
18:55 | Upload log FileEX talk contribs uploaded File:HUD properties.png |
14:00 | User creation log User account Miliomos talk contribs was created |
N 03:16 | IsElementOnFire diffhist +518 FileEX talk contribs (Created page with "__NOTOC__ {{Shared function}} {{New feature/item|3.0161|1.6.0|22864|This function checks if the specified element is on fire or not.}} ==Syntax== <syntaxhighlight lang="lua"> bool isElementOnFire ( element theElement ) </syntaxhighlight> {{OOP||element:isOnFire|onFire|setElementOnFire}} ===Required Arguments=== *'''theElement''': The element to check. ===Returns=== Returns ''true'' if the element is on fire, ''false'' otherwise. ==Example== {{Needs Ex...") |
N 03:11 | SetElementOnFire diffhist +704 FileEX talk contribs (Created page with "__NOTOC__ {{Shared function}} {{New feature/item|3.0161|1.6.0|22864| This function can be used to set a element on fire or extinguish a fire on it. Supported types are ped, vehicle and object.}} ==Syntax== <syntaxhighlight lang="lua"> bool setElementOnFire ( element theElement, bool isOnFire ) </syntaxhighlight> {{OOP||element:setOnFire|onFire|isElementOnFire}} ===Required Arguments=== *'''theElement:''' The element that we want to set/unset....") |
N 02:59 | SetElementLighting diffhist +881 FileEX talk contribs (Created page with "{{Client function}} __NOTOC__ {{New feature/item|3.0161|1.6.0|22862|This function changes the lighting value for the specified element. This can be a player, ped, vehicle, object, weapon.}} {{Note|Lighting is calculated in real-time, so you will likely need onClientRender or onClientPreRender.}} ==Syntax== <syntaxhighlight lang="lua"> bool setElementLighting ( element theElement, float lighting ) </syntaxhighlight> {{OOP||element:set...") |
N 02:27 | GetVehicleRotorState diffhist +590 FileEX talk contribs (Created page with "__NOTOC__ {{Client function}} {{New feature/item|3.0161|1.6.0|22862|This function returns a vehicle's (plane or helicopter) rotor state (on or off).}} ==Syntax== <syntaxhighlight lang="lua"> bool getVehicleRotoState ( vehicle theVehicle ) </syntaxhighlight> {{OOP||vehicle:getRotorState|rotorState|setVehicleRotorState}} ===Required Arguments=== *'''theVehicle''': the vehicle you wish to get the engine state of. ===Returns=== Returns '''true''' if the vehicle's...") |
N 02:19 | SetVehicleRotorState diffhist +1,801 FileEX talk contribs (Created page with "__NOTOC__ {{Client function}} {{New feature/item|3.0161|1.6.0|22862| Turns the rotor on/off for an plane or helicopter. A vehicle with the rotor turned off cannot hover in the air.}} {{Note|The function should not be confused with setVehicleEngineState.}} ==Syntax== <syntaxhighlight lang="lua"> bool setVehicleRotorState(vehicle theVehicle, bool state [, bool stopRotor = true ] ) </syntaxhighlight> {{OOP||vehicle:setRotorState|rotorState|getRotorState}} ===Requ...") |
30 December 2024
|
18:05 | SetVehicleSmokeTrailEnabled 2 changes history −7 [Prox (2×)] | |||
|
18:05 (cur | prev) 0 Prox talk contribs (→Required arguments) | ||||
|
18:05 (cur | prev) −7 Prox talk contribs (→Required arguments: fix) |
28 December 2024
|
16:39 | (User creation log) [Wassmas; Makson] | |||
|
16:39 User account Makson talk contribs was created | ||||
|
16:27 User account Wassmas talk contribs was created |
26 December 2024
N 15:20 | IsVehicleSmokeTrailEnabled diffhist +1,099 Prox talk contribs (Created page with "{{Client function}} __NOTOC__ {{Added feature/item|1.6.1|1.6.0|22815 | This function is used to check planes smoke trail enabled or disabled. }} {{Note|The smoke trail is only supported to models 512 and 513, so this only going to works with that models}} ==Syntax== <syntaxhighlight lang="lua"> isVehicleSmokeTrailEnabled( vehicle veh ) </syntaxhighlight> ===Required arguments=== *'''theVehicle:''' The vehicle that you want to set the smoke trail. ===Returns=...") |
14:43 | Upload log Prox talk contribs uploaded File:Mta-screen 2024-12-26 17-38-53.png |
N 14:36 | SetVehicleSmokeTrailEnabled diffhist +1,173 Prox talk contribs (Created page with "{{Client function}} __NOTOC__ {{Added feature/item|1.6.1|1.6.0|22815 | This function used to set planes smoke trail enabled or disabled. }} ==Syntax== <syntaxhighlight lang="lua"> setVehicleSmokeTrailEnabled ( vehicle veh, bool enable ) </syntaxhighlight> ===Required arguments=== *'''theVehicle:''' The vehicle that you want to set the smoke trail. *'''enable:''' A boolean if set to true it will enabled the smoke trail. *'''note''' this only works with vehicl...") |