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  • ...scripting functions that have been implemented and are available as native functions. To request a function, create an issue in [https://github.com/multitheftau ...that provide new functionality, such as utility functions. These scripting functions are non-native and require the module to be loaded in order to work.
    3 KB (337 words) - 15:13, 7 August 2023
  • {{Client function hu}} {{Ped move states hu}}
    2 KB (226 words) - 17:53, 8 October 2018
  • {{Server client function}} ...sion shape. Please note that for legacy reasons, a colshape created on the client does not collide with elements already existing at that location until they
    2 KB (258 words) - 12:06, 10 October 2018
  • {{Shared function hu}} ...lüle van-e. Please note that for legacy reasons, a colshape created on the client does not collide with elements already existing at that location until they
    2 KB (307 words) - 10:02, 25 February 2020
  • {{Client function}} '''Example 1:''' This example shows how you can output a players current movestate.
    1 KB (202 words) - 13:14, 23 July 2022
  • {{Server client function}} It is often used to attach handler functions to events triggered for any element, or also to make a scripting function a
    1 KB (174 words) - 16:52, 18 July 2018
  • {{client function}} In this example, the field of view is output to the chat whenever the /getfov command is written
    1 KB (143 words) - 19:41, 14 January 2022
  • {{New feature/item|3.0157|1.5.6|16362|Function also added client-side.}} outputChatBox ( tostring(playerstyle), thePlayer ) -- output it to the player
    1 KB (130 words) - 12:11, 13 February 2019
  • {{Server client function}} This example is used to output in the chatbox what clothes type the player who uses the 'clothes' command
    1 KB (129 words) - 02:51, 13 December 2019
  • {{Server client function}} ...ecuted on the server-side and does not detect the function executed on the client-side.}}
    4 KB (543 words) - 20:11, 24 October 2023
  • {{Server client function}} ...ion as the command name, as this can lead to confusion if multiple handler functions are used. Use a name that describes your handler's purpose more specificall
    9 KB (1,360 words) - 01:59, 29 January 2024
  • ...n process. All these commands can be entered via the server console or the client console depending upon permissions unless otherwise stated. :Set logging level for database functions. [0-Off  1-Errors only  2-All]
    5 KB (812 words) - 15:05, 28 March 2024
  • ...eatures a built-in debug console that shows debug messages output from MTA functions or from scripts. Keeping it mind that you should have administrator access ...he script this piece of code is in is tried to be loaded, debugscript will output something similiar to this:
    18 KB (2,815 words) - 08:56, 4 July 2022
  • {{Server client function}} -- Output a message in the chat box for everyone on the server
    7 KB (918 words) - 09:51, 30 January 2022
  • ...ve in a resource. The second is a system for allowing web browsers to call functions you have exported from your resource. ...TA functions work, plus a number of special [[Template:HTTP functions|HTTP Functions]], such as [[httpWrite]], a function that outputs text to the buffer.
    9 KB (1,404 words) - 03:55, 20 August 2023
  • The shader class represents a Microsoft HLSL Effect File(.fx) loaded by the client, which can be used instead of a texture when calling [[dxDrawImage]] ...into '''shadertest/clientshader.fx''' and (re)start shadertest to see the output.
    11 KB (1,232 words) - 08:47, 15 April 2021
  • The shader class represents a Microsoft HLSL Effect File(.fx) loaded by the client, which can be used instead of a texture when calling [[dxDrawImage]] ...into '''shadertest/clientshader.fx''' and (re)start shadertest to see the output.
    11 KB (1,237 words) - 17:57, 8 April 2023
  • ...show any errors and warnings from this point on. Now you can start the MTA client, and "Quick Connect" using the IP address of your server and the port numbe ...unction names are clickable in code examples on the wiki and linked to the functions' documentation.''
    22 KB (3,438 words) - 17:27, 9 March 2024
  • -- otherwise, output a message to the player At this point we now have all the code needed on the client side, so open up a serverside .lua file to work with.
    20 KB (2,848 words) - 13:34, 25 November 2018