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  • Creates a [[sound]] [[element]] and plays it immediately after creation for the local player. ...only supported audio formats are MP3, WAV, OGG, FLAC, RIFF, MOD, WEBM, XM, IT, S3M and PLS (e.g. Webstream).
    2 KB (300 words) - 18:33, 22 December 2022
  • MP3 و WAV و OGG و RIFF و MOD و XM و IT و S3M :الصيغات المدعومة هي التالي :t'''ملاحظة <syntaxhighlight lang="lua">element playSound ( string soundPath, [ bool looped = false ] )</syntaxhighlight>
    2 KB (95 words) - 02:01, 18 August 2021
  • ...ppet plays a sound depending on whether world streaming is enabled or not. It expects two sound files: "win.wav" and "fail.wav" playSound( "win.wav" );
    946 bytes (115 words) - 08:11, 28 September 2023
  • *Támogatott audió formátumok: MP3, WAV, OGG, RIFF, MOD, XM, IT, S3M and PLS(e.g. Webstream). *Teljesítményi okokból, mikor a playSound-ot használjuk egy effekt többszöri lejátszásánál (pl. fegyver lövé
    2 KB (355 words) - 02:01, 18 August 2021
  • * Os únicos formatos suportados são: MP3, WAV, OGG, RIFF, MOD, XM, IT, S3M e PLS (streams da web). <syntaxhighlight lang="lua">element playSound ( string caminho/data, [ bool repetir = false, bool suprimido = true ] )</s
    2 KB (338 words) - 20:12, 1 April 2023
  • *'''sound:''' element dźwięku stworzony przy użyciu [[playSound]] lub [[playSound3D]] local dzwiek = playSound ( "song.mp3" ) -- Włącz dźwięk
    1 KB (149 words) - 17:08, 29 April 2023
  • '''Nota:''' Los formatos soportados son: MP3, WAV, OGG, RIFF, MOD, XM, IT y S3M. <syntaxhighlight lang="lua">element playSound ( string soundPath, [ bool looped = false ] )</syntaxhighlight>
    1 KB (191 words) - 16:25, 18 February 2012
  • ...ă:''' Singurele formate audio acceptate sunt MP3, WAV, OGG, RIFF, MOD, XM, IT, S3M și PLS (exemplu Webstream). {{RO/Observații|Din motive de performanță, atunci când playSound este folosit pentru efecte ce vor fi redate frecvent (exemplu: tragerea une
    2 KB (358 words) - 02:01, 18 August 2021
  • .../Note|* Die unterstützten Audio Formate sind MP3, WAV, OGG, RIFF, MOD, XM, IT, S3M und PLS(z.b. Webstream). <syntaxhighlight lang="lua">element playSound ( string soundPath, [ bool looped = false, bool throttled = true ] )</synta
    2 KB (282 words) - 02:01, 18 August 2021
  • ...tion and then unpause it again. The sound can also not be throttled (see [[playSound]] arguments)}} ...mple allows the player to set how many milliseconds into the song he wants it to play from
    2 KB (211 words) - 02:30, 29 August 2021
  • ...e. You can use a [[setTimer]] to call this function after song creation so it can play normally.}} *'''sound:''' a sound element that is created using [[playSound]] or [[playSound3D]]
    1 KB (182 words) - 15:54, 21 December 2021
  • *'''sound:''' A sound element that is created using [[playSound]] or [[playSound3D]] ...sound = playSound("song.wav", false) -- Play the file 'song.wav' and make it play only once
    1 KB (183 words) - 01:52, 20 July 2018
  • *'''sound:''' a [[sound]] [[element]] that is created using [[playSound]] or [[playSound3D]] ...sound = playSound("song.wav", false) -- Play the file 'song.wav' and make it play only once
    2 KB (209 words) - 09:42, 3 March 2019
  • Akutalnie wspierane formaty audio to MP3, WAV, OGG, RIFF, MOD, XM, IT, S3M oraz PLS. {{PL/Note|Ze względu na wydajność, podczas korzystania z funkcji playSound do efektów (np. dźwięki strzelania), zalecana jest konwersja pliku audio
    3 KB (396 words) - 14:59, 14 August 2018
  • *'''sound:''' egy [[sound|hang]][[element|elem]], amelyet a [[playSound]] vagy a [[playSound3D]] segítségével hozták létre ...sound = playSound("song.wav", false) -- Play the file 'song.wav' and make it play only once
    2 KB (246 words) - 20:42, 16 August 2018
  • ...no-3D sounds (those created by [[playSound]]), it only makes sense to use it with 3D sounds (created by [[playSound3D]]). Please refer to [[setSoundPann ...ns ''true'' if the sound is valid and it has panning enabled, ''false'' if it does not or is not valid.
    2 KB (247 words) - 14:29, 19 July 2018
  • ...no-3D sounds (those created by [[playSound]]), it only makes sense to use it with 3D sounds (created by [[playSound3D]]). Please refer to [[setSoundPann ...ns ''true'' if the sound is valid and it has panning enabled, ''false'' if it does not or is not valid.
    2 KB (249 words) - 00:24, 18 August 2021
  • ...'true'' if you want to enable the effect, ''false'' if you want to disable it. waterSplashes = playSound("splashes.mp3",true)
    1 KB (160 words) - 01:32, 19 August 2021
  • ...'true'' if you want to enable the effect, ''false'' if you want to disable it. waterSplashes = playSound("splashes.mp3", true)
    2 KB (186 words) - 01:32, 19 August 2021
  • sound = playSound ( "/sounds/jizzy.mp3",true) -- Let's play a sound setSoundSpeed ( sound, 1.2 ) -- And it will be a little bit faster !
    961 bytes (118 words) - 19:55, 30 January 2019
  • theSound = playSound("music/song.mp3", true) if(isSoundPaused(theSound)) then --sound is paused, un-pause it
    1 KB (181 words) - 19:12, 18 July 2019
  • MP3 و WAV و OGG و RIFF و MOD و XM و IT و S3M : ملاحظة الصيغ المدعومة هي sound = playSound ( "/sounds/jizzy.mp3",true) -- تشغيل الصوت
    1 KB (54 words) - 09:46, 14 April 2016
  • sound = playSound ( "/sounds/jizzy.mp3",true) -- Let's play a sound setSoundSpeed ( sound, 1.2 ) -- And it will be a little bit faster !
    1 KB (163 words) - 20:42, 16 August 2018
  • theSound = playSound("music/song.mp3", true) if(isSoundPaused(theSound)) then --sound is paused, un-pause it
    2 KB (230 words) - 20:42, 16 August 2018
  • waterSplashes = playSound("splashes.mp3",true) ...e) --set it case sensitive as we are going to get the command name and use it in the setSoundEffectEnabled
    2 KB (214 words) - 01:32, 19 August 2021
  • .... A world sound is a sound effect which has '''''not''''' been caused by [[playSound]] or [[playSound3D]]. *'''immediate:''' A [[boolean]] if set to true will cancel the sound if it's already playing. This parameter only works for stopping the sound.
    3 KB (354 words) - 16:35, 20 September 2021
  • Returns ''true'' if the sound was successfully stopped <!-- NO IT DOESN'T! By default functions return `nil`, not `true`--!>, ''false'' if th sound = playSound('sound.mp3')
    2 KB (188 words) - 16:01, 28 June 2023
  • This example plays a sound if it was downloaded successfully currentTrack = playSound ( "test.mp3" )
    2 KB (172 words) - 18:46, 24 April 2020
  • {{Tip_hu|Bár ez a funkció nem 3D hangokkal működik (melyeket a [[playSound]] készített), és csak 3D hangokkal van értelme használni (melyek [[pla ...Box("The sound panning was disabled, so it won't annoy you when the camera it's in a side anymore!", 0, 255, 0)
    2 KB (305 words) - 00:24, 18 August 2021
  • ...mple allows the player to set how many milliseconds into the song he wants it to play from theSound = playSound("music/song.mp3")
    2 KB (202 words) - 03:41, 6 May 2013
  • ...to Google blocking non-user calls to their TTS API. Plase feel free to fix it by using another public and reliable TTS API.|1}} ...d table, the speech will be broadcasted to the players contained in it. If it's a element, the speech will be heard by the players which are children of
    6 KB (752 words) - 17:48, 8 May 2020
  • *Támogatott audió formátumok: MP3, WAV, OGG, RIFF, MOD, XM, IT, S3M and PLS. *Teljesítményi okokból, mikor a playSound-ot használjuk egy effekt többszöri lejátszásánál (pl. fegyver lövé
    3 KB (520 words) - 22:17, 19 September 2021
  • Akutalnie wspierane formaty audio to MP3, WAV, OGG, RIFF, MOD, XM, IT oraz S3M. {{PL/Note|Ze względu na wydajność, podczas korzystania z funkcji playSound do efektów (np. dźwięki strzelania), zalecana jest konwersja pliku audio
    3 KB (457 words) - 11:14, 21 July 2016
  • ...also eventually drop Windows 7 and 8.x support sometime in the future, so it would be a good idea to start looking at upgrade options right now. Thank y :* Added support for WebM files to [[playSound]] and [[playSound3D]] ([https://github.com/multitheftauto/mtasa-blue/commit
    68 KB (10,156 words) - 00:00, 14 May 2024