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- Creates a [[sound]] [[element]] and plays it immediately after creation for the local player. ...only supported audio formats are MP3, WAV, OGG, FLAC, RIFF, MOD, WEBM, XM, IT, S3M and PLS (e.g. Webstream).2 KB (300 words) - 18:33, 22 December 2022
- MP3 و WAV و OGG و RIFF و MOD و XM و IT و S3M :الصيغات المدعومة هي التالي :t'''ملاحظة <syntaxhighlight lang="lua">element playSound ( string soundPath, [ bool looped = false ] )</syntaxhighlight>2 KB (95 words) - 02:01, 18 August 2021
- ...ppet plays a sound depending on whether world streaming is enabled or not. It expects two sound files: "win.wav" and "fail.wav" playSound( "win.wav" );946 bytes (115 words) - 08:11, 28 September 2023
- *Támogatott audió formátumok: MP3, WAV, OGG, RIFF, MOD, XM, IT, S3M and PLS(e.g. Webstream). *Teljesítményi okokból, mikor a playSound-ot használjuk egy effekt többszöri lejátszásánál (pl. fegyver lövé2 KB (355 words) - 02:01, 18 August 2021
- * Os únicos formatos suportados são: MP3, WAV, OGG, RIFF, MOD, XM, IT, S3M e PLS (streams da web). <syntaxhighlight lang="lua">element playSound ( string caminho/data, [ bool repetir = false, bool suprimido = true ] )</s2 KB (338 words) - 20:12, 1 April 2023
- *'''sound:''' element dźwięku stworzony przy użyciu [[playSound]] lub [[playSound3D]] local dzwiek = playSound ( "song.mp3" ) -- Włącz dźwięk1 KB (149 words) - 17:08, 29 April 2023
- '''Nota:''' Los formatos soportados son: MP3, WAV, OGG, RIFF, MOD, XM, IT y S3M. <syntaxhighlight lang="lua">element playSound ( string soundPath, [ bool looped = false ] )</syntaxhighlight>1 KB (191 words) - 16:25, 18 February 2012
- ...ă:''' Singurele formate audio acceptate sunt MP3, WAV, OGG, RIFF, MOD, XM, IT, S3M și PLS (exemplu Webstream). {{RO/Observații|Din motive de performanță, atunci când playSound este folosit pentru efecte ce vor fi redate frecvent (exemplu: tragerea une2 KB (358 words) - 02:01, 18 August 2021
- .../Note|* Die unterstützten Audio Formate sind MP3, WAV, OGG, RIFF, MOD, XM, IT, S3M und PLS(z.b. Webstream). <syntaxhighlight lang="lua">element playSound ( string soundPath, [ bool looped = false, bool throttled = true ] )</synta2 KB (282 words) - 02:01, 18 August 2021
- ...tion and then unpause it again. The sound can also not be throttled (see [[playSound]] arguments)}} ...mple allows the player to set how many milliseconds into the song he wants it to play from2 KB (211 words) - 02:30, 29 August 2021
- ...e. You can use a [[setTimer]] to call this function after song creation so it can play normally.}} *'''sound:''' a sound element that is created using [[playSound]] or [[playSound3D]]1 KB (182 words) - 15:54, 21 December 2021
- *'''sound:''' A sound element that is created using [[playSound]] or [[playSound3D]] ...sound = playSound("song.wav", false) -- Play the file 'song.wav' and make it play only once1 KB (183 words) - 01:52, 20 July 2018
- *'''sound:''' a [[sound]] [[element]] that is created using [[playSound]] or [[playSound3D]] ...sound = playSound("song.wav", false) -- Play the file 'song.wav' and make it play only once2 KB (209 words) - 09:42, 3 March 2019
- Akutalnie wspierane formaty audio to MP3, WAV, OGG, RIFF, MOD, XM, IT, S3M oraz PLS. {{PL/Note|Ze względu na wydajność, podczas korzystania z funkcji playSound do efektów (np. dźwięki strzelania), zalecana jest konwersja pliku audio3 KB (396 words) - 14:59, 14 August 2018
- *'''sound:''' egy [[sound|hang]][[element|elem]], amelyet a [[playSound]] vagy a [[playSound3D]] segítségével hozták létre ...sound = playSound("song.wav", false) -- Play the file 'song.wav' and make it play only once2 KB (246 words) - 20:42, 16 August 2018
- ...no-3D sounds (those created by [[playSound]]), it only makes sense to use it with 3D sounds (created by [[playSound3D]]). Please refer to [[setSoundPann ...ns ''true'' if the sound is valid and it has panning enabled, ''false'' if it does not or is not valid.2 KB (247 words) - 14:29, 19 July 2018
- ...no-3D sounds (those created by [[playSound]]), it only makes sense to use it with 3D sounds (created by [[playSound3D]]). Please refer to [[setSoundPann ...ns ''true'' if the sound is valid and it has panning enabled, ''false'' if it does not or is not valid.2 KB (249 words) - 00:24, 18 August 2021
- ...'true'' if you want to enable the effect, ''false'' if you want to disable it. waterSplashes = playSound("splashes.mp3",true)1 KB (160 words) - 01:32, 19 August 2021
- ...'true'' if you want to enable the effect, ''false'' if you want to disable it. waterSplashes = playSound("splashes.mp3", true)2 KB (186 words) - 01:32, 19 August 2021
- sound = playSound ( "/sounds/jizzy.mp3",true) -- Let's play a sound setSoundSpeed ( sound, 1.2 ) -- And it will be a little bit faster !961 bytes (118 words) - 19:55, 30 January 2019
- theSound = playSound("music/song.mp3", true) if(isSoundPaused(theSound)) then --sound is paused, un-pause it1 KB (181 words) - 19:12, 18 July 2019
- MP3 و WAV و OGG و RIFF و MOD و XM و IT و S3M : ملاحظة الصيغ المدعومة هي sound = playSound ( "/sounds/jizzy.mp3",true) -- تشغيل الصوت1 KB (54 words) - 09:46, 14 April 2016
- sound = playSound ( "/sounds/jizzy.mp3",true) -- Let's play a sound setSoundSpeed ( sound, 1.2 ) -- And it will be a little bit faster !1 KB (163 words) - 20:42, 16 August 2018
- theSound = playSound("music/song.mp3", true) if(isSoundPaused(theSound)) then --sound is paused, un-pause it2 KB (230 words) - 20:42, 16 August 2018
- waterSplashes = playSound("splashes.mp3",true) ...e) --set it case sensitive as we are going to get the command name and use it in the setSoundEffectEnabled2 KB (214 words) - 01:32, 19 August 2021
- .... A world sound is a sound effect which has '''''not''''' been caused by [[playSound]] or [[playSound3D]]. *'''immediate:''' A [[boolean]] if set to true will cancel the sound if it's already playing. This parameter only works for stopping the sound.3 KB (354 words) - 16:35, 20 September 2021
- Returns ''true'' if the sound was successfully stopped <!-- NO IT DOESN'T! By default functions return `nil`, not `true`--!>, ''false'' if th sound = playSound('sound.mp3')2 KB (188 words) - 16:01, 28 June 2023
- This example plays a sound if it was downloaded successfully currentTrack = playSound ( "test.mp3" )2 KB (172 words) - 18:46, 24 April 2020
- {{Tip_hu|Bár ez a funkció nem 3D hangokkal működik (melyeket a [[playSound]] készített), és csak 3D hangokkal van értelme használni (melyek [[pla ...Box("The sound panning was disabled, so it won't annoy you when the camera it's in a side anymore!", 0, 255, 0)2 KB (305 words) - 00:24, 18 August 2021
- ...mple allows the player to set how many milliseconds into the song he wants it to play from theSound = playSound("music/song.mp3")2 KB (202 words) - 03:41, 6 May 2013
- ...to Google blocking non-user calls to their TTS API. Plase feel free to fix it by using another public and reliable TTS API.|1}} ...d table, the speech will be broadcasted to the players contained in it. If it's a element, the speech will be heard by the players which are children of6 KB (752 words) - 17:48, 8 May 2020
- *Támogatott audió formátumok: MP3, WAV, OGG, RIFF, MOD, XM, IT, S3M and PLS. *Teljesítményi okokból, mikor a playSound-ot használjuk egy effekt többszöri lejátszásánál (pl. fegyver lövé3 KB (520 words) - 22:17, 19 September 2021
- Akutalnie wspierane formaty audio to MP3, WAV, OGG, RIFF, MOD, XM, IT oraz S3M. {{PL/Note|Ze względu na wydajność, podczas korzystania z funkcji playSound do efektów (np. dźwięki strzelania), zalecana jest konwersja pliku audio3 KB (457 words) - 11:14, 21 July 2016
- ...also eventually drop Windows 7 and 8.x support sometime in the future, so it would be a good idea to start looking at upgrade options right now. Thank y :* Added support for WebM files to [[playSound]] and [[playSound3D]] ([https://github.com/multitheftauto/mtasa-blue/commit68 KB (10,156 words) - 00:00, 14 May 2024