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  • *'''func:''' the function you want to remove from the list of functions triggered when text changes This example creates a button. The button has two functions attached to it, one is triggered when user clicks the button (to change tex
    2 KB (298 words) - 16:35, 11 February 2015
  • *'''x:''' A float of the 3D x position of the DGS 3D Text in the world. *'''y:''' A float of the 3D y position of the DGS 3D Text in the world.
    952 bytes (147 words) - 00:24, 6 May 2020
  • This example creates a text display and adds a "Hello World" text item to it. It then removes that text item 5 seconds later. -- Create a new text item with the text 'Hello World' and a priority of 'low' and colored red.
    1 KB (163 words) - 08:20, 6 July 2016
  • ....4.1|6948|This function gets the distance from the [[camera]] at which the world starts rendering. For more information about this please refer to [[setNear {{Client world functions}}
    1 KB (125 words) - 16:07, 27 November 2014
  • *'''func:''' the function you want to add to a list of functions triggered when text changes This example creates a button. The button has two functions attached to it, one is triggered when user clicks the button (to change tex
    2 KB (343 words) - 16:35, 11 February 2015
  • -- Remove all world models {{World functions}}
    975 bytes (123 words) - 06:04, 11 August 2019
  • {{World functions}}
    530 bytes (58 words) - 18:44, 11 August 2010
  • {{World functions}}
    608 bytes (67 words) - 18:34, 7 March 2010
  • Makes a ped turn his head and look at a specific world position or element. *'''x:''' the x coordinate of the world position to look at.
    2 KB (309 words) - 18:59, 30 January 2022
  • -- Remove all world models {{World functions}}
    1 KB (134 words) - 10:45, 13 May 2012
  • *'''fx, fy, fz:''' the world coordinates where the effect originates. {{client world functions}}
    1,006 bytes (127 words) - 15:03, 8 December 2015
  • ...rını içerir. Bir event veya fonksiyon talebinde bulunmak için, [[Requested Functions and Events]] sayfasını kullanın. {{Camera functions}}
    3 KB (353 words) - 16:18, 11 April 2021
  • ...] is to be used. This event allows detection of click positions of the 3D world. ...coordinate'' the player clicked on the screen, and is relative to the GTA world.
    3 KB (393 words) - 13:54, 5 June 2021
  • The object class represents static, 3-D models in the GTA world. Objects only represent models created by a script, they do not represent m * '''interior''': The interior world the object is in.
    2 KB (253 words) - 16:40, 29 April 2024
  • ...: SA copy that a [[player]] is using (so it has more information about the world), but it can also be the [[Element/Console|server console]]. ...for example. However, the server console is protected against some of that functions: it can't get kicked or banned.
    960 bytes (145 words) - 10:12, 22 June 2014
  • ...itself. It is lightweight rendering and collidable instance on the GTA:SA world. As opposed to Objects, buildings do not stream. They can have an infinite This function is part of the discussion: '''[[Talk:MTA:Eir/functions/createBuilding|shall buildings be made MTA entities?]]'''
    1 KB (149 words) - 01:52, 12 January 2014
  • This function allows you to disable world sounds. A world sound is a sound effect which has '''''not''''' been caused by [[playSound] *'''group:''' An [[int|integer]] representing the [[World sound groups|world sound group]].
    3 KB (354 words) - 16:35, 20 September 2021
  • {{Client world functions}}
    560 bytes (55 words) - 02:15, 13 December 2019
  • {{World functions}}
    478 bytes (52 words) - 17:11, 25 July 2016
  • *'''group:''' An [[int|integer]] representing the [[World sound groups|world sound group]] ===World sound functions===
    2 KB (339 words) - 21:03, 5 April 2020
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