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  • ====Client==== ==== Server ====
    1 KB (183 words) - 16:07, 7 September 2018
  • <pageclass class="server"></pageclass> This page lists all '''server-side''' scripting [[event]]s that have been implemented and are available i
    969 bytes (118 words) - 14:21, 10 October 2018
  • <pageclass class="server"></pageclass> This page lists all '''server-side''' scripting [[event]]s that have been implemented and are available i
    799 bytes (96 words) - 05:37, 22 March 2016
  • {{Server client function}} ...the current gravity level for the context in which it is called (server or client).
    859 bytes (103 words) - 09:53, 7 March 2010
  • Gli script client-side sono quegli script che sono avviati ''lato client'' dalla mod deathmatch. Significa che essi hanno a disposizione più inform Questi script sono utili soprattutto per tutto ciò che dev'essere fatto client-side, come effetti visivi o elementi GUI.
    2 KB (244 words) - 00:30, 13 June 2008
  • {{Server function}}<!-- Change this to "Client function" or "Server function" appropriately--> <!-- Describe in plain english what this function does. Don't go into details, just give an overview -->
    1 KB (209 words) - 16:18, 30 January 2009
  • ===Client=== === Server ===
    2 KB (263 words) - 19:41, 29 December 2022
  • {{Server client function}} ===Client===
    797 bytes (47 words) - 17:04, 27 September 2016
  • Client side scripts are scripts that run inside the deathmatch mod client side. This means that the game has access to more information about the gam This is useful for things that need to be done client side, such as visual effects, creation and manipulation of GUI elements.
    2 KB (285 words) - 14:45, 24 October 2018
  • Client side scripts are scripts that run inside the deathmatch mod client side. This means that the game has access to more information about the gam This is useful for things that need to be done client side, such as visual effects, creation and manipulation of GUI elements.
    2 KB (278 words) - 16:16, 26 December 2012
  • {{Server client function}}
    69 bytes (6 words) - 22:24, 1 July 2019
  • {{Client event}} ...except the local player, as the local player joins the server before their client-side resources are started. It would also be possible for two players to jo
    959 bytes (128 words) - 05:14, 6 June 2019
  • {{RU/Server client function}}
    52 bytes (7 words) - 18:42, 17 February 2014
  • {{Client event}} ...gered on the source player's client. (Use [[onClientResourceStop]] to save client side data when the local player quits.)
    1 KB (132 words) - 17:15, 23 August 2014
  • {{Server client function}} This function resets the far clip distance to its default state.
    878 bytes (103 words) - 13:14, 3 August 2014
  • {{Server client function}} This function returns the moon size.
    923 bytes (112 words) - 17:07, 20 May 2020
  • {{Server client function}} Added to client side.
    979 bytes (123 words) - 17:32, 27 February 2016
  • {{Client event}} The [[event system#Event source|source]] of this event is the client's [[root element]].
    1 KB (167 words) - 17:24, 30 July 2020
  • {{Server event}} *'''thePreviousAccount''': The account the client was logged in as
    849 bytes (106 words) - 16:21, 13 February 2015
  • {{Server function}}<!-- Change this to "Client function" or "Server function" appropriately--> <!-- Describe in plain english what this function does. Don't go into details, just give an overview -->
    2 KB (218 words) - 14:46, 16 December 2014
  • {{Server client function}} This function can be used to detonate a players satchels.
    1 KB (135 words) - 21:02, 18 November 2022
  • {{Server client function}} On '''server''' this returns a boolean, whether the transfer box should be visible durin
    1,014 bytes (112 words) - 21:32, 23 September 2021
  • {{Server client function}} This example prints the server's minute duration
    599 bytes (68 words) - 09:32, 12 July 2017
  • {{Server client function}} ...de will return the server-side value, not necessarily the same that is set client-side.
    2 KB (222 words) - 11:53, 22 April 2013
  • <pageclass class="client"></pageclass> This page lists all '''client-side''' scripting [[event]]s that have been implemented and are available i
    1 KB (161 words) - 11:03, 11 October 2018
  • {{Server client function}} ...n is used to get the current time in the game. If you want to get the real server time, use [[getRealTime]].
    1 KB (132 words) - 18:46, 18 November 2021
  • {{Server client function}} ...this function server-side will overwrite the value that was previously set client-side.
    930 bytes (109 words) - 11:54, 22 April 2013
  • {{Server function}} This function returns the specified client's [[account]] object.
    883 bytes (102 words) - 16:20, 13 February 2015
  • {{Server client function}} This function gives you various version information about MTA and the operating system.
    3 KB (452 words) - 19:13, 14 January 2022
  • {{Server client function}} This function sets the server's gravity level.
    882 bytes (105 words) - 10:37, 8 May 2020
  • <pageclass class="client"></pageclass> This page lists all '''client-side''' scripting [[event]]s that have been implemented and are available i
    1 KB (139 words) - 05:35, 22 March 2016
  • {{Server function}} This function returns a string containing the IP address of the client.
    790 bytes (97 words) - 16:21, 13 February 2015
  • Returns a number that represents the MySQL server version in this format: ...l in client programs for quickly determining whether some version-specific server capability exists.
    701 bytes (83 words) - 17:44, 5 January 2011
  • {{Client event}} The [[event system#Event source|source]] of this event is the client's [[root element]].
    1 KB (197 words) - 11:06, 2 March 2014
  • {{Server client function}} This function sets the size of the specified marker.
    1 KB (154 words) - 13:17, 10 October 2023
  • {{Server function}} This function retrieves server settings which are usually stored in the '''mtaserver.conf''' file.
    1 KB (135 words) - 16:16, 10 October 2023
  • {{Server client function}} ...xecution will stop except HTTP processing invoked by [[fetchRemote]]. This function only works, if development mode is enabled by [[setDevelopmentMode]] and ca
    1 KB (162 words) - 14:35, 27 January 2022
  • {{Server client function}} This function will tell you what is the current fog render distance.
    734 bytes (90 words) - 13:13, 3 August 2014
  • {{Server client function}} This function will tell you what is the current render distance.
    739 bytes (89 words) - 14:07, 6 January 2022
  • {{Server client function}} This function resets the fog render distance to its default state.
    750 bytes (84 words) - 13:17, 3 August 2014
  • {{Server client function}} ...wikipedia.org/wiki/Frame_rate FPS (Frames per second)] that players on the server can run their game at.
    1 KB (141 words) - 22:03, 22 May 2023
  • {{Server function}} This function gets a [[client]]'s name (a client can either be a [[player]] or an admin).
    1 KB (144 words) - 16:17, 13 February 2015
  • {{Server function}} This function returns the number of players currently connected to the server.
    2 KB (253 words) - 07:03, 4 November 2020
  • {{Server client function}} ...e. A resource's name is the same as its folder or file archive name on the server (without the extension).
    1 KB (193 words) - 13:04, 4 February 2020
  • {{Server client function}} This function allows restoring of a changed sky gradient as a result of [[setSkyGradient]
    530 bytes (58 words) - 18:44, 11 August 2010
  • {{Server event}} ...ata|data]] entry is changed. Such changes can be made on the client or the server using [[setElementData]].
    2 KB (332 words) - 18:17, 7 June 2023
  • {{Server function}} This function adds a new empty config file to an existing resource.
    1 KB (190 words) - 16:42, 11 February 2015
  • {{Server function}} This outputs a line of text to the server's log. This could be useful for debugging.
    3 KB (300 words) - 08:22, 4 November 2020
  • {{Server client function}} This function reset the water color of the GTA world to default.
    634 bytes (69 words) - 14:30, 7 August 2016
  • {{Server event}} This event is triggered when a player joins the server. This event is not cancellable.
    2 KB (294 words) - 21:55, 18 February 2022
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