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  • ...page shows a list of commands and cvars that are accessable ingame through the console (F8). ;help:Prints useful information to the console
    2 KB (309 words) - 15:57, 24 July 2018
  • ...represents invisible collision detection shapes that can be created in the GTA world. Collision shapes are typically used to detect physical entities movi The element type for this class is '''colshape'''.
    2 KB (184 words) - 09:58, 15 April 2021
  • This function draws a textured 3D line between two points in the 3D world - rendered for one frame. This should be used in conjunction with ...to construct basic shapes such as boxes with several large width lines and the appropriate values for 'faceToward'.
    3 KB (433 words) - 17:16, 26 October 2018
  • This function returns the current value of an internal GTA:SA rendering property. Use this function for management or debugging purpos *'''theElement''': the element to change a render property of
    809 bytes (92 words) - 19:16, 9 April 2014
  • This function enables or disables the rendering and streaming of world instances. World instances are IPL sectors This snippet clears the entire GTA:SA world of native entities and increases engine performance.
    858 bytes (97 words) - 08:07, 28 September 2023
  • {{Historical|For the up to date F.A.Q that applies to MTA:SA (Deathmatch) >1.x.x go [[Known Issu A: See the [[MTA:SA_Race_Known_Issues|Know Issues]] page.
    4 KB (639 words) - 10:48, 15 January 2012
  • ...t a later date once the team have fully synchronised shooting and balanced the gameplay. ...roves stability and means that custom SCM files do not have to be moved to the game's directory when it is started.
    2 KB (351 words) - 10:40, 9 December 2021
  • * ''TheElement'': The element you want to draw the text on it. * ''text'': The text you want.
    4 KB (566 words) - 22:13, 23 May 2020
  • This function draws a textured 3D line between two points in the 3D world - rendered for one frame. This should be used in conjunction with ...to construct basic shapes such as boxes with several large width lines and the appropriate values for 'faceToward'.
    3 KB (439 words) - 21:11, 23 September 2021
  • The marker class represents colored, 3D shapes in the GTA world. There are several types of markers, including cylinders and checkpoi The element type of this class is '''"marker"'''.
    1 KB (164 words) - 09:51, 15 April 2021
  • *'''model:''' A whole integer specifying the [[Character_Skins|GTASA skin ID]]. *'''x, y, z:''' position vector on the GTA:SA world
    860 bytes (114 words) - 20:14, 17 December 2013
  • * ''TheElement'': The element you want to draw the image on it. * ''Image'': The image you want. Use [[dxCreateTexture]] to create it.
    4 KB (593 words) - 16:18, 21 July 2023
  • ...r HUD textures using [[Element/Shader|shaders]] before they are drawn onto the screen. The [[event system#Event source|source]] of this event is the client's [[root element]].
    1 KB (125 words) - 11:10, 25 June 2012
  • ...odel info. The reference count describes how often a model info is used by the game (including MTA). ...model reference count if '''modelIndex''' is a valid model info index and the model info that it points to is allocated, '''false''' otherwise.
    1 KB (134 words) - 08:07, 28 September 2023
  • ...lists are sure to be intact: the rendering lists are cleared at the end of the frame. ...to invalid pointers, the entities are deleted at the end of the frame when the rendering lists are cleared.
    1 KB (172 words) - 09:07, 11 December 2013
  • * '''modelID''': ID of the model you want to get flags. Returns ''int'' with model flags in GTA format, throws an error otherwise.
    452 bytes (54 words) - 19:12, 16 April 2023
  • {{Added feature/item|1.6.1|1.6.0|21874|Resets the voice of a ped to a default one.}} {{Note|A ped voice is one of the GTA built in voice character types. Not to be confused with a [[Resource:Voice|
    881 bytes (106 words) - 17:24, 21 October 2023
  • The searchlight class represents special spotlights in the GTA world. They are different to common spotlights because their visual effects The element type of this class is '''"searchlight"'''.}}
    1 KB (198 words) - 18:44, 15 April 2021
  • The searchlight class represents special spotlights in the GTA world. They are different to common spotlights because their visual effects The element type of this class is '''"searchlight"'''.}}
    1 KB (198 words) - 18:45, 15 April 2021
  • ...the contents of a pick-up truck and the varying types of a motor bike. For the default variant list see: [[Vehicle variants]]. *'''theVehicle:''' The [[vehicle]] that you want to get the variant of.
    1 KB (177 words) - 12:43, 19 September 2021
  • ...oying resources from game instances. This limit can be adjusted by setting the video memory setting in your MTA video settings. [[File:chillahad_farclip.png|200px|thumb|right|Full potencial of GTA:SA streaming.]]
    4 KB (596 words) - 09:53, 29 October 2020
  • Ez a funkció lejátszik egy hangot a GTA világban a nagy GTA hangkonténerből.. {{Warning_hu|Sok játékos használja a GTA:SA-t (különösen a kalóz) verzióit, amelyeknek nulla hangfájljai vanna
    3 KB (564 words) - 01:34, 18 August 2021
  • This function returns a table containing the valid (drivable) vehicles for GTA:SA<br/> Returns a table with the MTA vehicle models.
    969 bytes (105 words) - 21:25, 31 July 2018
  • The word "ped" is short for "pedestrian" and describes any person in GTA, be it a player or an NPC character. (And even though "pedestrian" doesn't ...other ped functions work on both players and NPC's as they're pretty much the same thing to San Andreas.
    1 KB (185 words) - 20:18, 14 April 2021
  • ...ble for the CPU load caused by the Streaming system. Lower values decrease the probability of lag-spikes that happen when loading big resources (such as T ...licer is assigned its own fiber, the execution time may be a multiplied by the amount of slicers (internally only).
    2 KB (180 words) - 20:15, 12 December 2013
  • This function disables or enables the ambient sounds played by GTA in most interiors, like restaurants, casinos, clubs, houses, etc. *'''enabled:''' set to ''true'' to enable the interior ambient sounds, ''false'' to disable them. By default they're enab
    1 KB (126 words) - 08:49, 15 June 2014
  • ...heft Auto: San Andreas, first make sure that there are no modifications to GTA:SA installed. These will conflict with MTA. If you would like to keep your ...g the game in single player. Note that if you are running single player on the absolute minimum requirements, you will experience slowdowns in MTA as it t
    13 KB (2,161 words) - 07:03, 15 June 2023
  • ...egy screen source-ot, amely egy speciális [[texture|textúra]] típus, ami a GTA által kirajzolt képet tartalmazza. ...yScreenSource ) -- Capture the current screen output from GTA
    2 KB (208 words) - 17:57, 17 October 2018
  • This function is used to get the element a [[player]] is currently targeting. *'''thePlayer:''' The [[player]] whose target you want to retrieve.
    1 KB (169 words) - 11:02, 26 June 2014
  • This function is used to get the element a [[ped]] is currently targeting. *'''thePed:''' The [[ped]] whose target you want to retrieve.
    1 KB (179 words) - 07:08, 8 May 2017
  • .... The wanted level is indicated by the amount of stars a player has on the GTA HUD. *'''thePlayer:''' The player whose wanted level is to be set
    1 KB (166 words) - 14:22, 27 April 2020
  • ...into readable C++ code. It is made to fully understand logic inside of the GTA:SA engine. Results of code reversal can be put down as '''assembler hooks'' ...way the logical flow of engine code is tampered with. Changes are local to the game executable.
    7 KB (1,072 words) - 03:48, 22 July 2016
  • *'''filename''': a [[string]] with the filename of the modified file. *'''itemlist''': a [[table]] with the details of each modification within the file. Possible keys for each sub-table are:
    3 KB (394 words) - 03:01, 27 September 2018
  • This event is triggered every time before GTA renders a new frame. *'''timeSlice:''' The interval between this frame and the previous one in milliseconds (delta time).
    1 KB (167 words) - 17:24, 30 July 2020
  • ...unloads" a custom model identified by a model id, and reloads the original GTA model. *'''model_id:''' The model id used to identify the model that is being reloaded.
    1 KB (135 words) - 07:10, 30 May 2015
  • ...Model]] is used they may also have the undesired effect of making parts of the map disappear. Disabling occlusions will fix that.}} This example shows how to disable occlusions after the whole map has been cleared:
    975 bytes (123 words) - 06:04, 11 August 2019
  • ...feature/item|1.5.9|1.5.8|20704|This function re-streams everything in the GTA world.}} Returns ''true'' if the world was restreamed successfully, ''false'' otherwise.
    868 bytes (91 words) - 18:37, 16 June 2023
  • =Replacing models in the original GTA map= There are two ways to replace models in the original GTA map:
    3 KB (337 words) - 11:59, 7 July 2022
  • ...to construct basic shapes such as boxes with several large width lines and the appropriate values for 'faceToward'. .../Z:''' A 3D-s vonal kezdetének pozíciója, amely egy koordinátát képvisel a GTA világában.
    3 KB (441 words) - 13:21, 13 May 2019
  • ...es. If disabled, entities are allowed to allocate new streaming nodes from the heap without touching existing nodes. This snippet ultimatively fixes the world flickering.
    1 KB (123 words) - 08:06, 28 September 2023
  • *'''x:''' A blip x koordinátája a GTA világban. *'''y:''' A blip y koordinátája a GTA világban.
    4 KB (587 words) - 15:06, 11 June 2023
  • ...IClick]] is to be used. This event allows detection of click positions of the 3D world. * '''button''': This refers the button used to click on the mouse, can be ''left'', ''right'', or ''middle''
    5 KB (589 words) - 10:10, 13 May 2017
  • ...tem can take as much as the last frame time the engine took. If set to 0%, the Streaming system will not halt but take a step at a time, disregarding any ...end CPUs can greatly benefit from lower percentages when traveling across the world or entering dense areas. In general, lower percentages reduce lag spi
    1 KB (190 words) - 07:37, 11 December 2013
  • ...ilable '''streaming memory''' (an option found in your game settings under the Video tab). ...is being managed by the engine Streaming GC system. Returns '''false''' if the entity type is not being managed at all, entity does not have a visible gam
    1 KB (180 words) - 08:17, 28 September 2023
  • ...is used in the examples as other orders can cause collisions, textures or the DFF not to load due to technical limitations}} ...g process to find the new textures. This function can also replace default GTA textures, so that it becomes possible to e.g. put custom images on existing
    1 KB (212 words) - 21:37, 29 April 2024
  • ...es the contents of a screen source [[texture]] with the screen output from GTA ...reenSource:''' The screen source element whose pixels we want to fill with the screen capture
    2 KB (184 words) - 16:52, 14 May 2021
  • {{Warning|Many players use versions of GTA:SA (especially pirated versions) that have audio files full of zeros so tha *'''audioContainer:''' The container name. Possible values are: "feet", "genrl", "pain_a", "script", "
    1 KB (153 words) - 11:32, 11 June 2023
  • The pickup class represents weapon, health, or armor pickups in the GTA world. Pickups can be picked up by players when they are walked over. Playe The element type of this class is '''"pickup"'''.
    1 KB (211 words) - 11:40, 26 February 2024
  • ...the specified garage. Most garage collision shapes are rectangles, but if the garage is diagonal, its collision shape is a polygon. *'''garageID:''' The [[Garage|garage ID]] that represents the garage interior that's being gotten.
    3 KB (354 words) - 06:05, 3 March 2023
  • This function changes the water color of the GTA world. *'''red:''' The ''red'' value of the water, from 0 to 255.
    1 KB (191 words) - 15:02, 7 August 2016
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